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I think that PR link is incorrect.Yes, I think we should consider dropping 32-bit official builds. Unless we can reduce the amount of mmap'd data.
One thing I noticed when running on a 32-bit machine a while back was that the mmap'd data is mapped multiple times for different OS threads. Setting GOMAXPROCS=1 helped, but only a little.
There was some discussion about doing mmap on demand, but there was not enough interest in 32-bit to consider spending the time.
--On Fri, Aug 28, 2020 at 3:05 PM Julien Pivotto <roidel...@prometheus.io> wrote:Dear developers,
Based on this comment from Brian, should we stop providing official 32 bit builds
of Prometheus?
> 2.19 requires more virtual memory than previous versions, you need a
> 64bit machine. 32bit system are generally not supported as we use mmap
> a lot, if you want to try to get it to work you can but we don't
> promise anything there as trying to support 32bit systems would
> cripple things for the vast majority of our users on 64bit systems. I
> can only suggest looking at Prometheus 1.x, which did not use mmap.
https://github.com/prometheus/prometheus/pull/7686#issuecomment-682534007
If we build them but not recommend them, that seems like a waste of time
and resources.
--
Julien Pivotto
@roidelapluie
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