AmbientOcclusion enhances depth perception and adds realism to 3D scenes by providing a soft shadow effect to objects based on their placement in the scene. Select the level that provides the best balance between realistic effects and graphics performance.
Anisotropic filtering is a technique used to improve the quality of textures applied to the surfaces of 3D objects when drawn at a sharp angle. Enabling this option improves image quality at the expense of some performance. You can choose either to let the application determine the anisotropic filtering settings, turn anisotropic filtering completely off, or select from a number available settings. Higher values yield better image quality while reducing performance.
Antialiasing - Setting allows you to set the antialiasing level to use in your 3D applications. You can choose either to let the application determine the antialiasing settings, turn antialiasing completely off, or select from a number of available settings.
Antialiasing - FXAA improves the image quality of programs with less of a performance impact than other antialiasing settings. While this setting can be used in conjunction with other antialiasing settings, it is especially useful for programs that do not support hardware-based antialiasing.
Background Application Max Frame Rate sets the maximum frame rate that the GPU will render a game or 3D application running in the background. This helps reduce power consumption or fan noise when switching to an application while leaving another game or application running in the background. Range: 20-200
CUDA - Double precision lets you select the GeForce GPUs on which to enable increased double-precision performance for applications that use double-precision calculations. Available on GeForce GPUs with the capability for increased double-precision performance.
Deep color for 3D applications allows OpenGL 3D applications to be displayed in a color depth higher than what is supported by the Windows desktop. The application and the monitor must be capable of rendering deep color content.
Exported pixel types determines the overlay pixel format to export so that OpenGL applications can use overlays. Format options include color-indexed (8-bpp), RGB555, or both color-indexed (8-bpp) and RGB555 format.
Image Sharpening (Quadro GPUs - introduced in R440 drivers) lets you increase the level of sharpness, detail, or clarity of images in games and applications. This and the GPU Upscaling feature are introduced in R440 drivers.
OpenGL Rendering GPU lets you select which GPU to use for OpenGL applications. If one GPU from an SLI or Mosaic group is selected, then all GPUs in that group are used. Select Auto select to let the driver decide which GPU to use.
Shader Cache Size (introduced in Release 495) controls the maximum amount of disk space the driver may use for storing shader compiles. Shader compiles are normally performed each time a game runs and are a common cause of game-play stuttering. The shader cache stores these compiled shaders so that subsequent runs of the same game do not need to perform the shader compilation.
SILK Smoothness reduces stutter in games caused by variations in CPU or GPU workloads. It does this by smoothing out animation and presentation cadence using animation prediction and a post-render smoothing buffer.
SLI performance mode determines the rendering mode used in SLI mode. You can select single-GPU mode, one of several SLI rendering modes, or SLI antialiasing mode which combines the power of multiple GPUs to offer higher quality antialiasing. Each of these modes are mutually exclusive.
Stereo - Display mode allows you to select the display mode for stereo glasses or other hardware. Refer to the hardware documentation to learn which mode to use. Applies to Quadro cards running OpenGL stereo programs, as well as DirectX consumer stereo when stereoscopic 3D is enabled.
Stereo - Enabled. Turn on this option only if it is necessary. Some applications automatically choose a stereo format while other applications may not function properly in a stereo pixel format. Applies to Quadro cards running OpenGL stereo programs, as well as DirectX consumer stereo when stereoscopic 3D is enabled. This option is turned off if variable refresh rate is enabled.
Stereo - Swap eyes. Turn on this option to switch the left and right stereo images if the stereo effect does not appear correctly with the current setting. Applies to Quadro cards running OpenGL stereo programs, as well as DirectX consumer stereo when stereoscopic 3D is enabled.
Texture filtering - Anisotropic filter optimization improves performance by limiting trilinear filtering to the primary texture stage where the general appearance and color of objects is determined. This improves performance with minimal loss in image quality. This setting only affects DirectX programs.
Texture filtering - Quality allows you to decide if you would prefer performance, quality, or a balance between the two. The NVIDIA Control Panel will make all of the appropriate 3D image adjustments based on your preference.
Texture filtering - Trilinear optimization improves texture filtering performance by allowing bilinear filtering on textures in parts of the scene where trilinear filtering is not necessary. This setting only affects DirectX programs.
Unified back/depth buffer. Enabling this option allocates one back buffer and one depth buffer for applications that create multiple windows. Turn on this option to use video memory more efficiently and improve performance.
Virtual Reality - Variable Rate Super Sampling improves image quality by applying super sampling selectively to the central region of a frame - the critical area for Virtual Reality headsets. Applies to NVIDIA-profiled applications on NVIDIA Turing GPUs when MSAA is enabled. The maximum super sampling applied depends on the MSAA level used in the application. Introduced in R440 drivers.
I have a nVidia Geforce 710m and I'm on Windows 8.1 however the problem also occurred before 8.1 on 8, I re-updated a few minutes ago to the latest drivers for my GPU and OS (332.21) and the problem is still there.
In the nvidia control panel you should only have 3D and video options. The "display" options for which the scaling is located in the nvidia control panel is not needed since the intel driver handles that part.
When the integrated is selected as default in BIOS the AMD control panel is not fully functional (Don't have integrated on the Nvidia machine). I find it more difficult to get good results with the HD4000 re - aspect ratio.
The thread Stereoscopic 3D missing in nvidia control panel has a simpler solution,which is to ensure during the Nvidia driver installation that all its componentsare marked for installation, even the ones that are unchecked by default sincethey are currently handled by the on-board Intel adapter.
You could also go on the NVIDIA Driver Downloads page and use the automatic detectionmechanism via the "GRAPHICS DRIVERS" button, to see if it suggests the same driverpackage that you have already downloaded.This requires Internet Explorer or having Java installed for other browsers.
This is by design. The missing settings are either not applicable with your current hardware (it only shows the Stereoscopic 3D section when you have a capable display), or are currently being controlled by another driver (probably the integrated graphics). You should always be able to select the display resolution and related features by using the Windows Display settings dialog, available by right-clicking the desktop.
Using the integrated graphics for the Windows desktop does not normally prevent games from automatically using your discrete graphics hardware. In cases where it does (as determined by in-game performance and diagnostics), you should be able to override by using 3D settings->Manage 3D settings (see here).
Using the right-click context menu to specify which graphics processor to use could be necessary for non-game applications that may use 3D acceleration (for example WebGL enabled browsers). See for example , which displays the rendering speed in frames-per-second, as a way of verifying that this selection makes a difference.
For what it's worth: On my current laptop, the additional settings show up any time I connect and enable an external display. I'm running Windows 10 with the latest NVIDIA driver (384.94). Your mileage may vary, depending on software versions and hardware capabilities.
I found that if you right click on the desktop and click "display settings", go to "graphics settings", set it to classic app and browse for the program you want to use with your nvidia GPU (for example choose the game launcher of the game you want it to run with), click add, then click the program, options, "high performance". Then it should always start with your high-power GPU.
Just curious , does it matter if you set the MSAA in the DCS settings or in the Nvidia control panel (and select override application) ? are they both the same or is one better than the other? and does one tax the system less?
So.. I was struggling really bad with the way XP12 looked. I just could not seem to figure out a way to get rid of the jaggies and a few other graphical issues. I started messing around with the Nvidia Control panel and made a few changes. This worked for me and I am no expert as to why this helped so much but I figured I would share my settings.
Thank you indeed. I used to be all over these settings in XP11, but since XP12 I had not paid much attention to it.
Some of your settings I would never have tried, but I did copy these precisely and initially got a minor improvement only. But after setting the AA to OFF in the XP graphics settings the FPS jumped by 15+ yet the image quality didn't suffer at all.
What a pleasure thanks for the Nvidia settings. Doubles my FPS in both X-Plane 11 and 12, my Nvidia 2070 Super is running a lot cooler now, and I have super smooth graphics, even when using Orbx scenery at max settings.
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