Hi Tong,
The reason for vehicles “floating” in certain areas is most likely due to the fact that they are actually interacting with the virtual SCM grid from a nearby deformable terrain patch. See the following discussion for details: https://groups.google.com/g/projectchrono/c/KfVffIkvfRs. As I mentioned there, I intend to provide support in Chrono for the type of mixed terrain you are interested in, but that may not be available for a while (I don’t have the bandwidth to work on this right now). In the meantime, I pushed an intermediate fix which allows the user to restrict the computational domain of an SCM terrain patch. See the new function SCMTerrain::SetBoundary and, as an illustration of its use, uncomment line 260 in demo_VEH_SCMTerrain_WheeledVehicle .
Of course, to use this new feature, you would need to start using the latest Chrono code.
Note that there is no direct limitation based on the Ubuntu distro version. All that matters is the version of the compiler. Assuming you use GCC, the version included with Ubuntu 20.04 is GCC v. 9.3. That should be good enough to build the latest Chrono code and, and if it is not, it’s possible to upgrade your compiler version in Ubuntu 20.04.
Regardless, I strongly encourage you to start using a newer version of Chrono (ideally, the latest in the ‘main’ git branch) as there were quite a few changes, improvements, and bug fixes since Chrono v. 8.
--Radu
Thanks a lot
--
You received this message because you are subscribed to the Google Groups "ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email to
projectchron...@googlegroups.com.
To view this discussion visit
https://groups.google.com/d/msgid/projectchrono/ff32ad72-ed96-45f7-b338-13ecb8fca36en%40googlegroups.com.