Hi all,
Is there any documentation available regarding general guidance concerning BCE markers?
I'm setting up a CRM terrain simulation using the test rig demo, but replacing the wheel/tire with my own model. I can generate a triangle contact mesh for the new tire. I see that the test rig code is automatically generating BCE markers based on the contact mesh. Does the density of BCE markers significantly impact the solution accuracy? If so, does changing the triangle density of the mesh affect the density of BCE markers? My wheel has short, thin grousers, and I want to make sure that these are adequately represented by the markers.
Also, the wheel is essentially a hollow cylinder, and I notice that the entire interior portion is being filled with BCE markers. I'm not certain these are necessary, or if they significantly affect performance, but if I'm able to increase performance by removing them, I'd like to do that.
If there's existing documentation that addresses these questions, I'd appreciate being pointed to it, as I was unable to find it. Otherwise, I appreciate any insight you can give me.
Thanks,
Dan