Harry,
SCMTerrain::GetMesh will return the ChVisualShapeTriangleMesh (assuming you construct the SCMTerrain with visualization enabled -- that's the default).
For more efficient multi-process rendering (i.e., piping information from Chrono to an external on-line or off-line renderer), SCMTerrain also provides the capability of reporting
only those mesh vertices that were modified over the last step; see
SCMTerrain::GetModifiedNodes.
But for Blender in particular, there’s no need to reinvent the wheel: you may want to look into using the Blender post-processor already available in Chrono; see https://api.projectchrono.org/introduction_chrono_blender.html.
--Radu
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