Siyuan,
You do not mention what tire model you are using with that.
Assuming you are certain these situations should not occur (how rough is the resulting mesh and how fast are you going over it?), you can always implement and provide your own, smoother version. For use with any of the tire models derived from ChForceElementTire (Pac89, Pac02, Fiala, TMeasy), all that a terrain object must provide are the terrain height at a given (x,y) location and the terrain normal at an (x,y) location. You can implement your own terrain class (maybe derived from RigidTerrain if you still
want to use some of its methods) and override GetHeight() and GetNormal().
Before going down that path, I encourage you to make sure this behavior is (1) really non-physical and (2) due to non-smoothness in the trimesh-based rigid terrain.
--Radu
--
You received this message because you are subscribed to the Google Groups "ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email to
projectchron...@googlegroups.com.
To view this discussion on the web visit
https://groups.google.com/d/msgid/projectchrono/532fc7ab-9dd2-4298-9f1a-3835c8b8acf2n%40googlegroups.com.