Large Scale Deformable Terrain

46 views
Skip to first unread message

JC Denton

unread,
Feb 2, 2025, 11:53:54 PM2/2/25
to ProjectChrono
I have a very large desert terrain world which I would like to make deformable. Its about 3km squared. I understand that making the terrain too large with high res will seriously impact performance. I'm wondering if I can instead only load a few terrain patches at a time closest to the vehicle? then destroy old terrain as the vehicle exits those tiles and load new ones that the vehicle enters.
Will this approach work? I don't need to save deformed terrain from old tiles, the assumption is the "wind" would cover them back up after a while 

thanks!

desert.jpg

Dan Negrut

unread,
Feb 4, 2025, 11:58:58 PM2/4/25
to JC Denton, ProjectChrono, BRET WITT, Nevindu Medan Batagoda

This is being worked on these days, for a different project, lunar-exploration related.

Two lab folks are looking into having terrains on that scale, and making sure that it runs decently fast.

Perhaps the first results will come in six weeks or so. If you are interested in this, reach out to Bret and Nevindu, who are cc-ed on this email… They work on a branch in a public fork.

 

Dan

---------------------------------------------

Bernard A. and Frances M. Weideman Professor

NVIDIA CUDA Fellow

Department of Mechanical Engineering

Department of Computer Science

University of Wisconsin - Madison

4150ME, 1513 University Avenue

Madison, WI 53706-1572

608 772 0914

http://sbel.wisc.edu/

http://projectchrono.org/

---------------------------------------------

--
You received this message because you are subscribed to the Google Groups "ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email to projectchron...@googlegroups.com.
To view this discussion visit https://groups.google.com/d/msgid/projectchrono/bd3cda02-0165-41cf-9b59-755d728df783n%40googlegroups.com.

Reply all
Reply to author
Forward
0 new messages