I wish to use Project Chrono to simulate my vehicle physics. Right now, my physics model is entirely based on Bullet Physics, which means, all physics actors are created in Bullet physics scene.
I was wondering if it is possible for Chrono to be aware of my Bullet physics scene objects to collide and interact with them, since the Project Chrono is based on Bullet Physics.
My initial idea was to create a copy of my Bullet Physics scene in Chrono physics scene, but I do not like the idea of two identical scenes in memory.
I would appreciate any feedback on the issue at hand.