Hello!
I'm looking to develop a vehicle simulation and saw chrono which looked really promising. However after playing with some demos and implementing a basic example into my engine showed, that it doesn't take much to make chrono struggle . If I have 100 simple cubes falling onto a plane, as soon as collision occurs, chrono slows the application down really heavily. Talking about frame times of about 200ms.
Also some demos are performing really poorly once the bodies hit the ground or collide with other bodies.
Did I miss something or is chrono not meant to provide real-time physics?
Thanks!
Hi
your numbers make sense to me. I have similar performances on my
laptop.
Note: OpenMP is enabled in CMake by default, why are you disabling it? Also: Thrust is not needed for the core Chrono functionalities.
Alessandro Tasora
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A quick clarification: The core Chrono library can use Thrust now that I exposed an alternative parallel collision detection system (if Thrust is not available, that functionality is not included in the build and only the default Bullet collision detection system can be used).
Having said that,
Radu
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