Alex, There’s no reason why a particular suspension subsystem will influence the vehicle-terrain interaction. There must be something else that you are missing in your program.
Does demo_VEH_SPHTerrain_WheeledVehicle work fine for you? A couple of days ago I modified that demo to include additional options for initializing the SPH terrain. The original code generated a pretty large terrain patch and so was taking quite a bit to run. The new version still has that option, but the default now is to create a smaller and coarser SPH terrain patch which runs quite a bit faster. Please make sure the demo works as expected (with the Polaris vehicle moving forward) and then see what it is that you are doing differently in your code.
--Radu
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