Update: I've tried comparing density, inertia, and mass. While some were difference (mass, density, inertia, etc) changing them had no noticeable impact. The material added is the same for both, and modifying compliance makes the tile clip through the floor, while no noticeable change occurs on modifying friction. I also tried changing the ground to ChBody as well, instead of ChBodyEasyBox, since I thought maybe they interacted differently, but that also had no effect.
When I run it with just a rectangle (so not even the irregular F shape) it will fall to the ground normally, but then on making contact with the ground, flip up towards the camera, seem to meet a soft wall, slide back (on an angle) and then, instead of falling flat on the floor again, falls upwards until it's standing upright. Then it gently sways, often at an angle that means it should absolutely fall towards the ground, but instead stays stubbornly upright.
So I'm really stumped. Does anyone have any idea of why this is happening?
I've attached pictures for reference.
Thanks,
J