Unreal Engine Chrono integration

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AlexThunderRex

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Jun 21, 2023, 6:41:55 AM6/21/23
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Hello everyone! I saw that in CarlaSim, which based on UE4 its possible to use vehicle physic from Chrono, but how to connect Chrono and UE5 for example? Maybe its the same like add ThirdParty library?

Radu Serban

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Jun 27, 2023, 2:59:36 AM6/27/23
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Alexander,

 

I am not aware of any such integration with UE (by which I assume you mean replacing the physics engine with Chrono). I am aware of other groups who used UE simply as a visualization system for Chrono simulations (in a multi-processing setup).

The Carla integration is meant only to bring in pre-built Chrono wheeled vehicle models in the Carla environment and, as far as I know, is relatively limited in what it exposes from Chrono::Vehicle.

Having said that, I did create such a plugin for Unity (which supports both modeling in Unity with Chrono physics elements as well as using Chrono::Vehicle models interacting with a Unity terrain). That code is still in a private repository and, while I hope to be able to revisit it and release it as a public repository, I don’t know when I will find the time to do so. 

The bottom line is that this is certainly possible but will require a bit of work in setting up the proper interfaces.

--Radu

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Zero

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Dec 18, 2024, 7:19:47 PM12/18/24
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Hi,All
"Why not use Chrono as a third-party library for Unreal, building a higher-level editor through Unreal Editor that can also achieve better real-time rendering and visualization effects?"
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