Hollow cylinder and other similar geometries

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Lucas

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Jun 28, 2024, 10:22:18 AM (5 days ago) Jun 28
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Hi there,

I have a question: I need to create a cylindrical container (i.e. a hollow cylinder) but I've noticed that this type of geometry is not present in chrono. I thought of performing a sort of boolean subtraction between an inner and outer cylinder by setting false to the EnableCollision command, however this causes me problems since I would have to use the cylinder as a container and the EnableCollision of the outer cylinder remains set to true.

Is there a simple method without resorting to CAD imports to create geometries of this type or similar?

Thanks.

Radu Serban

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Jun 28, 2024, 10:28:36 AM (5 days ago) Jun 28
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Please clarify what module in Chrono you are interested in using.  Defining collision geometry is different for different modules.

--Radu

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Lucas

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12:46 PM (11 hours ago) 12:46 PM
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I'm undecided and I'm considering between multicore and granular, but for now I'm using multicore. Since I was considering just the development of the geometry I didn't consider there was a difference for the modules regarding the collision.

Lucas

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12:46 PM (11 hours ago) 12:46 PM
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I'm undecided and I'm considering between multicore and granular, but for now I'm using multicore. Since I was considering just the development of the geometry I didn't consider there was a difference for the modules regarding the collision.
On Friday, June 28, 2024 at 4:28:36 PM UTC+2 Radu Serban wrote:
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