Jaakko--
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Hi everyone!
This is Dave, Nico's brother. Pleased to meet you all and Happy New Year!
Just a bit about who I am: I'm a boring banker (PLEASE provide my geeky imagination with an outlet! :P) living in Montreal, Canada, and I have a 4 year old named Felix that already loves video games, and that I hope will grow up playing SC2 HD and 6014 (if he doesn’t, he’ll be grounded. As simple as that).
Nico and I worked on massive-scale storylines in various tabletop RPGs in the past, and are both such adoring fans of SC2 that we were close to weeping like little girls when we heard of the HD mod. (Slight exaggeration, but still).
I really, REALLY want to reassure everyone that our objective is NOT to discard great, or even amazing, work that's been done so far on the story. Rather, we want to integrate as many as possible of the existing elements into the game, and without a group of dedicated writers and story contributors, it will be nearly impossible to achieve!
We want the story to make the player think often, laugh at times, wonder about unexplored avenues and unanswered questions or hints, and go "ooaah!" when large pieces of the plot are unveiled.
More concretely, we want the story to follow a logical, rational flow. The game is a sandbox, so if the story doesn't naturally bring the player to the logical "next step" (but without the big red glowing neon sign that ruins the fun out of so many games), the player will be frustrated, bored, or will often feel that the need to do the "next" thing is forced or stretched.
Nico and I will post over the week-end with some elements we want to open to discussion and for which we wish to gather ideas from your guys. We’re sketching up a “start-to-finish” skeletal storyline without any details fleshed out, simply to get a sense of what the “Big Picture” is going to be.
In other terms, we want to work on a story with you guys, rather than accumulate yet more (granted fascinating) background on races, items, etc.
This is an exciting project, and I really feel lucky to be part of the team working on it.
Again, pleasure to meet you all!
Dave
To view this discussion on the web visit https://groups.google.com/d/msg/project6014-dev/-/dRiKZX5mi3YJ.
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Hi everyone! Sorry if this post is long, but there’s a lot I want to share.
Come on people.
Is this what this forum is going to become?
Or are we here first and foremost to build an amazing story to create a memorable sequel to one of the best game of the XXth century?
Don't get me wrong. I'm not dismissing the validity of anyone's feelings. But can we move on? We've all experienced this kind of dynamic. In work groups, in school, in projects... You know how it can go: this kind of back and forth can last months and destroy the creativity of the community. It can displace the focus. Please, people. Let's not let it happen.
This platform is meant to enable us to gather a large amount of excellent story items, to eventually concentrate them into a good story.
Things needed to change, for the project to advance.
Now.
I want to work on the project. I don't want to waste any time on "who's boss and who's ok with it".
Why?
Because we've all got full lives, and the only motivation we have of taking time to do this, with total strangers, unpaid and with zero personal impact in our daily lives is how excited we are about an SC2 sequel.
I see the pages upon pages of penmanship that went into the last 20 posts or so, and I can't help but feel a pang of regret that this time and (virtual) ink didn’t go into getting the story to advance.
Can we focus on this, from now on? Please?
And by all means! If we're not getting the story to advance, to become richer, and to get us closer to a final game, just flush us! But I really believe we can, with your help, build a storyline that will knock the socks off our players.
Lastly, a little clarification about "secrecy":
A note on that last point: to create a good story, all ideas have to be fluid and mobile. It's a bit like creating a nice mosaic – you have a whole bunch of various sizes and colors, you don’t trash any part before the final assembly, because the idea that seems oddly-shaped now might be just the piece we need to make the story fit nicely later.
We need lots of great, crazy ideas, at this point, not to crystallise and eliminate. I think we’re far from the finalization of the story, in which we will finally decide which elements we keep and which we “kill”. It’s a funnel approach to story-creation.
A note on that note (:-P): it’s not because it’s on the wiki that it’s final! The wiki is a living, breathing tool. If some potential storylines or plots contradict each other, let’s simply create a separate page. When we finalize, we’ll all decide then, together.
Dave
To view this discussion on the web visit https://groups.google.com/d/msg/project6014-dev/-/wStC-4IDpmoJ.
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I agree. We've definitely had our share of troubles in the past couple of years. Life has slowed us down. For some reason, Nico felt that a degree was more important. I had to work because food and shelter was somehow important to me. But now we're back. And we have our priorities straight damn it! Spending all our free time to work on a free game!
All kidding aside, we aren't showing much in the updates, but work is being done. We need more great writers, to finally get something in the story done. This has been our Achilles heel for a long time.
I'd like to see some goals set up for the writing. However small. Baby steps are fine as long as we are moving forward. Nico, what small steps can you take that can be accomplished before December?
I've got some art goals given to me by Nico. Art that he feels we need.
If anyone can also help with recruitment of programmers. We really need the help if we are to implement the writing ideas set in the story wiki.
I'd really like some additonal stories inserted into the game before the end of the year. Do we have enough to make the Baul and Foon Foon dialog? Or at least start it? Do you feel we are there with any alien Nico?
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