What is Project 6014?

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dczanik

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May 3, 2012, 1:33:39 AM5/3/12
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Since we're stuck with the name, so what is Project 6014? Ideas? Surely we can come up with something interesting.

Well, there happens to be a galaxy called NGC 6014.



Discovered (Apr 24, 1830) by John Herschel (and later listed as NGC 6014)
Discovered (Aug 19, 1897) by Lewis Swift (and later listed as IC 4586)
A 12th-magnitude lenticular galaxy (type S0(r)?) in Serpens (RA 15 55 57.5, Dec +05 55 54)

Based on a recessional velocity of 2490 km/sec, NGC 6014 is about 115 million light years distant. Given that and its apparent size of 1.7 by 1.6 arcmins, it is about 55 thousand light years across.


Source:

Just an idea.... Always neat to reference real objects (Procyon, Betelgeuse, etc.)

Jaakko Seppälä

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May 3, 2012, 4:02:40 AM5/3/12
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The Exotics could originate from the  NGC 6014!

Jaakko

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drac...@aim.com

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May 3, 2012, 9:26:00 AM5/3/12
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The Lurg's code name for whatever their plans are with the Captain.

benjam...@free.fr

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May 3, 2012, 10:07:36 AM5/3/12
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Are we, really ?

----- Mail original -----
De: "dczanik" <dcz...@gmail.com>
À: project...@googlegroups.com
Envoyé: Jeudi 3 Mai 2012 07:33:39
Objet: What is Project 6014?

Cedric Horner

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May 3, 2012, 5:08:56 PM5/3/12
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I'm not sure Project6014 should be the final name of the game :)

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Damon Czanik

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May 3, 2012, 5:24:27 PM5/3/12
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Really? I thought it was decided that since everybody knows it by the name of Project 6014, that we should just stick with that. If we want to change the name, cool.  But, if so, we should pick a name, I still think the sooner, the better.

Cedric. What is the story behind the 6014 number?

Cedric Horner

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May 3, 2012, 5:31:34 PM5/3/12
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I don't recall that conversation, but then again I've been so bad with keeping up that I don't doubt that it happened!
 
6014 is merely my username suffix for the UQM and SCDB forums. Why did I choose that? No good reason at all I assure you. It has nothing to do with space or aliens.
 
So that's one good reason to change it. All good if it was just me doing everything, but it's a bit bigger than just me now isn't it? Time for the ego trip to stop!
 
Hmm but you've made me think, maybe we could contrive it to make it meaningful. Maybe Project6014 could be something in the game: the code name for the mission to stop the exotics under the radar of the Chmmr.

drac...@aim.com

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May 3, 2012, 9:59:53 PM5/3/12
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I am tearing my hair out trying to get glib to include.

When I tried to compile NOT using the whole build script, I was able to use pkg-config and it found it, but then the compiler spat out hundreds of errors complaining about the internals of glib. Apparently, glib doesn't compile??

When I try to compile using the build script with

CFLAGS="-I/opt/local/include/glib-2.0/" build.sh uqm

analogous to how we were instructed with SDL... well, then it simply doesn't find glib.h at all.

I even tried symlinking in /opt/local/include/glib-2.0/ to the libs directory, but that was a long shot.

How do I go and get glib to be findable by the build scripts?

Luke

Gergely Sinkó

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May 5, 2012, 10:24:08 AM5/5/12
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The Exotics coming from NGC 6014 might be problematic to communicate.

We don't know the structure of HyperSpace much. Stars on the HS map are named after stars classified in TS, but the naming is arbitrary -- they have no relation to the TS stars of the same name. Stars' in HS seem to cluster but it's not sure where in TS are those stars generating their gravity wells. A star in say the NGC 6014 galaxy could be very near to Sol in HS, while Alpha Centauri could be very far. On a larger scale, a HyperSpatial galaxy could be formed of gravity wells generated by stars residing in billions of different TrueSpace galaxies.

I'm saying this because our method for interstellar transportation in the game seems to be the use of HyperSpace, so the place of origin for the Exotics being an extragalactic object in TrueSpace might bear hardly any practical importance worth mentioning in the game.

To say something creative though, I'd mention "Project 6014" as the Androsynth's Plan B. It's fairly possible that the Androes have started several scientific projects since their arrival at Vulpeculae. It seems true to the character of a race that names it's individuals as AK-47, HAL-2001, 1040-EZ etc. to simply number their "Projects" instead of giving them catchy names.* Therefore "Project 6014" could be the bogus assignment given to the Androsynth who have no knowledge of the IDF research Project in order to isolate them from the possible IDF anomaly (a.k.a. Orz) threat.

* One of the possibly numerous slight differences between Earthlings and the Androsynth could be that the Androsynth brain is more proficient dealing with numbers, resulting in a preference for numeric-alphanumeric expressions than abstractions, though this could be a misanthropistic cultural treat. ("Humans do it, so we don't!")

drac...@aim.com

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May 5, 2012, 11:40:57 AM5/5/12
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On May 5, 2012, at 10:24 AM, Gergely Sinkó wrote:

> The Exotics coming from NGC 6014 might be problematic to communicate.

Even if it's easy, I don't like it.

> To say something creative though, I'd mention "Project 6014" as the Androsynth's Plan B. It's fairly possible that the Androes have started several scientific projects since their arrival at Vulpeculae. It seems true to the character of a race that names it's individuals as AK-47, HAL-2001, 1040-EZ etc. to simply number their "Projects" instead of giving them catchy names.* Therefore "Project 6014" could be the bogus assignment given to the Androsynth who have no knowledge of the IDF research Project in order to isolate them from the possible IDF anomaly (a.k.a. Orz) threat.

If the Arilou know what they're talking about, that wouldn't help.

Luke

Dan Trivates

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May 9, 2012, 6:36:03 PM5/9/12
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Regardless of what coordinate or nomenclature system an alien race
uses to pinpoint its own origin (or the origin of something/someone
else), it would translate into our own coordinate/nomenclature

NGC 6014 will translate just fine. Or if you want to drive the point home:

"The menace you seek to eradicate originates from the galaxy you would
call NGC 6014"

OrzSpace might have a shortcut to other galaxies somehow...

Gergely Sinkó

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May 10, 2012, 12:45:29 PM5/10/12
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Regardless of what coordinate or nomenclature system an alien race
uses to pinpoint its own origin (or the origin of something/someone
else), it would translate into our own coordinate/nomenclature

NGC 6014 will translate just fine. Or if you want to drive the point home:

"The menace you seek to eradicate originates from the galaxy you would
call NGC 6014"

Problem with such a line is that it might not mean anything due to the nature of HyperSpace, but it's obviously forcing the 6014 number into the conversation without any real informative purpose.

OrzSpace might have a shortcut to other galaxies somehow...

My point was exactly that HyperSpace can do the same trick.

drac...@aim.com

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May 10, 2012, 1:09:29 PM5/10/12
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Maybe... if the Exotics are something the Orz are fleeing, then it's the plan the Androsynth had for dealing with them?

Luke

Anthony Smith

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May 11, 2012, 11:30:26 PM5/11/12
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>> OrzSpace might have a shortcut to other galaxies somehow...

> My point was exactly that HyperSpace can do the same trick.

And that is an excellent point. Maybe 6014 is a time to which OrzSpace has a shortcut. Although I haven't been following the discussion and am too busy for it, just throwing it out there.
 
Z

Date: Thu, 10 May 2012 18:45:29 +0200
Subject: Re: What is Project 6014?
From: kwayne...@gmail.com
To: project...@googlegroups.com

Dan Trivates

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May 12, 2012, 1:23:22 AM5/12/12
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If someone found a way to go back in time and mess with out history,
we might have to go forward in time to stop them from coming back.
It's not too far-fetched. When matched up with the Ur-Quan, you're
fighting an enemy that's been spaceborne for over 25,000 years.

Gergely Sinkó

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May 19, 2012, 10:44:17 AM5/19/12
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> To say something creative though, I'd mention "Project 6014" as the Androsynth's Plan B. It's fairly possible that the Androes have started several scientific projects since their arrival at Vulpeculae. It seems true to the character of a race that names it's individuals as AK-47, HAL-2001, 1040-EZ etc. to simply number their "Projects" instead of giving them catchy names.* Therefore "Project 6014" could be the bogus assignment given to the Androsynth who have no knowledge of the IDF research Project in order to isolate them from the possible IDF anomaly (a.k.a. Orz) threat.

If the Arilou know what they're talking about, that wouldn't help.

You mean...

"Our motives are multiple, our desires complex.
Part of what we do on Earth is for your own protection.
There are parasites. Creatures who dwell Beyond.
They have names, but you do not know them. They would like to find you
but they are blind to your presence... unless you show yourselves.
The Androsynth showed themselves, and something noticed them.
There are no more Androsynth now. Only Orz."


Of course you're right if we assume that the Arilou are omniscient. Otherwise I don't know why that wouldn't help.

drac...@aim.com

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May 19, 2012, 8:32:00 PM5/19/12
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I see I was in error. I was more thinking of

"No. In a way, ignorance is your armor, your best protection.
They cannot see you now. They cannot smell you.
Much of our work with your people involved making you invisible... changing your smell.
If I tell you more, you will look where you could never look before
and while you are looking you can and will be seen.
You do not want to be seen."

I was thinking that the Androsynth were sufficiently divergent from human that they could be smelled and seen, so it would be simple to hunt them all down.

Given that this isn't stated after all, yes, a 'plan B team' seems like it would make sense.

Luke

Edmund Horner

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May 19, 2012, 10:30:09 PM5/19/12
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The last changes I made made the code *require* glib even without the
dialogue engine being included, so someone who builds on MacOS is going
to have to figure it out.

By the way, have you updated it and tried building it just without your
changes?

drac...@aim.com

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May 19, 2012, 11:34:09 PM5/19/12
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I did a fresh svn update. My only code additions were restricted to conversatiion.h and conversation.c
When it failed in linking, a lot of the cited problems arose from other sections. So, it didn't occur to me to remove my two files and see if it failed with them gone, and I'm pretty sure it would come up essentially the same.

Edmund Horner

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May 23, 2012, 2:05:12 AM5/23/12
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If you're still having trouble, my advice is to add your engine's
source files into the tree, and commit it to Subversion. This may
throw a spanner in the works for everyone else but it will also help
them to fix it. We can always move it if we can't get it working in
time.

drac...@aim.com

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May 23, 2012, 7:04:41 PM5/23/12
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I can... but when I updated, it stopped compiling, due to an incomprehensible error supposedly occurring in compiler.h, complaining of unmatched parentheses, when there isn't a single parenthesis anywhere near there - not in the location in compiler.h, not in the location in the intermediate header, and no parentheses occurring up to that point in the c file calling those headers!!

I don't understand C compilers sometimes.

Anyway, committing now.

Luke

Edmund Horner

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May 23, 2012, 7:21:06 PM5/23/12
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I should have mentioned the compiler.h issue. I had it the first time
I included glib and then I changed how I included glib.h and it
stopped happening. Can't remember where but hopefully shouldn't be
too hard to figure out. The solution is probably to include glib.h
only in the very specific places where it is needed.

The problem is that SC2 defines TRUE and FALSE as an enum. But glib
defines the same names as the values 0 and 1. So if glib is included
first, the definition of the enum is changed by the preproccessor
from:

enum {
FALSE, TRUE
};

To something like:

enum {
0, 1
};

Which is completely bogus syntax.

drac...@aim.com

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May 23, 2012, 7:32:26 PM5/23/12
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Okay - got it. The enum is only used wherever that enum would be expected, but the define goes anywhere... so glib gets to go last.

But... I can't authenticate, so I can't commit. I can log in via the web interface, but svn won't let me in.

Ideas?

Luke

Edmund Horner

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May 23, 2012, 7:36:53 PM5/23/12
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Did you check out from Google Code using https:// ?

Using the drac...@aim.com login?

drac...@aim.com

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May 24, 2012, 1:49:43 AM5/24/12
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I stopped messing around with the svn command line tool and committed via the website.

Enjoy my inevitable segfaults... I feel like I just handed you my laundry.

Luke
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