What about the idea as the Chmmr are falling apart, they realize that the
player is "up to something." The last 'functioning' Chmmr believe that the
player is the cause of their recent degeneration and show up in the
Precursor ship from SC2, demanding that you surrender over the newly
discovered Precursor ship.
If you already have the cure assembled at this point, it could be employed
then and save these attacking Chmmr, preventing a massive fight against the
Precursor ship and their docked ships. Otherwise, you'd have a pretty bad
ass fight on your hands.
Perhaps even, if you are able to save the Chmmr right then, you might have
the benefit of having the SC2 Precursor ship arrive at some important point
later in the game to help turn the tide of a certain situation.
For more information:
http://code.google.com/p/project6014/wiki/Chmmr
What about having the Chmmr being "jealous" of the Captain? After all, the
Chenjesu's master plan to defeat the Ur-Quan was supposed to take much
longer than it did. But the Captain sped up the process using the Sun
Device. Also, it was the Captain, not the Chmmr who destroyed the Sa Matra,
and even though the Chmmr destroyed a large number of Ur-Quan many in the
NAFS see the destruction of the Sa Matra the reason for the disruption to
the Ur-Quan ranks that allowed the Chmmr's victories. As such the captain
is regarded as a great hero to all sentients, but resented by the Chmmr
leadership as a possible challenger to their authority because of that
popularity.
Also, with the "illness" angle, why haven't the Chmmr's doctors done
something? Well, why not have it be something like the disease is a stigma,
like AIDS for example. People don't talk about it, shun those with it and
believe that the disease will only strike down the "impure" while leaving
those considered "pure"
I think the Chmmr being jealous would make them a bit too ...hmm.
Human-like, I guess. It just doesn't feel Chmmr-y to have such lowly
feelings even in their deteriorated state.
About the illness:
Being the hyper-logical beings that they are, them becoming "mentally
unstable" feels to them something like that as you described. They want to
hide their "illness" not only from other races (to not be forced to give up
their leading role), but also from their fellow Chmmr.
I think we should use the CHMMR as a analogy of governments taking too much
control. Loss of Privacy, eavesdropping, harsh laws. I can see the CHMMR
becoming fanatical in their decisions. "For the greater good", and "To
protect us all". You like the CHMMR, they have awesome ships, but at what
point is revolution called for? Have the player decide, "how much is too
much"? There could be some great conspiracy talk (some true, some not) that
gets the player thinking. You can say the CHMMR have already set
quarantines (hyperspace forceshields?) to this area of space to prevent
further Ur-Quan expansion.
The CHMMR are crystal machines, so emotions and freedom are things they
don't comprehend very well. They slave shielded themselves and saw it as
not a problem.
The CHMMR could then slave shield the other species because they are
getting too difficult to control. "To maintain order". You can find out the
reason we have orbiting starbases still is that they are using them to
monitor (aka spy) on communications of the planet.
As far as Chmmr music, if TheMisterCat is willing, we can make the tune
less and lees energetic as the Chmmr start to crash, and when we fix them,
return it to normal. Brilliant; huh?