Re: Comment on ChmmrExplorer in project6014

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proje...@googlecode.com

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Oct 21, 2011, 3:25:33 PM10/21/11
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Comment by dantin...@gmail.com:

The plot and ship design are a great concept in my opinion. Great job guys
can't wait to see more story in game.

For more information:
http://code.google.com/p/project6014/wiki/ChmmrExplorer

proje...@googlecode.com

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Jan 29, 2013, 4:53:43 AM1/29/13
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Comment by pocavrep...@gmail.com:

no mods? the chmmr should've given the captain at least some mods :(

proje...@googlecode.com

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Mar 21, 2014, 5:14:50 PM3/21/14
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Comment by steven....@gmail.com:

Well, it does say, "that the player starts off with".

Is this going to be the story of the Mark II at some point?

For more information:
https://code.google.com/p/project6014/wiki/ChmmrExplorer

proje...@googlecode.com

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Jan 22, 2015, 12:27:08 AM1/22/15
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Comment by Necropol...@yahoo.com:

@stephen.furlani - Thats right the ship does not have the ability to have
swappable modules like the Precursor flagship, which demonstrates that
Precursor technology is superior to Chmmr technology. The only kind of
Modules that the Chmmr Flagship can have is a maximum of 3 planet landers.
I would have rather'ed that the ship starts the can with two or 3 storage
bays this way when you talk to commander Hayes and he says "its not a
mining ship" he would still be telling the truth. even with 2 or 3 storage
bays it would still be impossible to mine all of the worlds on the map
before the time runs out but at least it would be possible to mine several
more worlds before the time runs out so somebody should do more editing to
the content file of Project 6014 and put in this enhancement this way the
game play could mine more planets and get more RU per each expedition.
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