Commandos Behind Enemy Lines Cd Crack Patch

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Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive.[4] The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.

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The player assumes the role of an allied officer, who has been entrusted to command a group of commandos on twenty missions. A briefing given before a mission begins is divided into two parts - the first, focuses on the background of the mission and where it takes place, and the second, using the mission's map, details the objectives the commandos must complete, any important information they need to know, and what they must use to escape the area. Commandos features six commandos that the player can control, though each mission gives a specific subset of commandos that the player can use to complete objectives, though a mission is failed if any of the commandos are killed in action.

Each commando that the player gets to control has a different set of abilities and equipment that they can use to deal with enemies and help them complete their missions - the Green Beret is able to move barrels, climb rough surfaces, use a lure to distract enemies, and can kill soldiers with a knife; the Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and can pilot ships and boats; the Driver can drive vehicles and operate tanks and mounted guns, and is one of two commandos who can treat the injuries of his comrades; the Sapper is capable of using grenades and handling explosives, can cut through wire fences and set up traps; the Sniper can use a sniper rifle to take out targets, and the second commando who can treat his comrades injuries with a first aid kit; the Spy can wear enemy uniforms, distract soldiers when disguised as an officer, and can kill enemies with a lethal injection. In addition to their abilities, all commandos carry a handgun that they can use as a last resort to defend themselves. The game's emphasis is towards stealth and carefully planned tactics rather than gun battles, as the commandos will not survive for long if shot at.

The enemies are divided into ranks - soldiers, who are armed with rifles or MP40 sub-machine guns; sergeants, armed with service pistols, with some manning fixed machine-gun nests; and officers, who are armed with pistols. In addition to foot soldiers, some missions include enemy tanks and armored cars operating in the area. As a rule, all enemies are on alert, and thus man guard posts or conduct patrols in the area, either by themselves or a group of three or four, searching for anything suspicious. The player can monitor the line of sight of the enemy during a mission and use it to plan their moves, although they can only keep tabs on a single enemy's field of vision at any one time. An enemy's field of vision is represented by a cone in front of them, colored green, that extends out from an enemy to a certain distance, and is divided into two sections - close range, represented by light green, in which commandos will be spotted if they step into this area; and long range, represented by dark green, in which commandos will only be spotted if they are standing up when they step into this area. If any commando is spotted, enemies will usually order them to halt in order to capture them, and will only fire on them if they fail to comply or witness any hostile action. If an enemy detects something suspicious, such as seeing footprints or dead bodies, or hearing gunshots and other unusual noises, they will immediately investigate what the cause is. In most missions, an alarm will be raised if the enemy discovers they are under attack, such as an explosion happening in their vicinity. When this happens, the enemy will be more active and will more likely shoot the commandos if they see them, and more soldiers will deploy from garrisons, marked by flags, to patrol the area. If the alarm is raised, the completion of a mission is made much more difficult; in some missions, the sounding of an alarm will cause instant mission failure.

According to Gonzalo Suarez of Pyro Studios, the game began development because he "saw that there were hardly any tactical action games being developed and [he] decided to make one".[5] The soundtrack for the game was composed by David Garca-Morales.[6]

Commandos: Behind Enemy Lines received "favourable" reviews according to the review aggregation website GameRankings.[8] Next Generation gave a high praise to the game, citing its graphics as "gorgeous", and its gameplay "tough" and "challenging".[18]

The game was a significant and unexpected commercial success. Designer Gonzalo Suarez attributed its sales to word of mouth, as the game received little promotion and said that they were aiming to sell around 15,000 copies. In the German market, it spent 16 weeks at #1 on the computer game sales charts,[21] taking the position from Anno 1602 and holding it through Media Control's rankings for the second halves of June, July and August 1998.[22][23][24] The game's sales in German-speaking countries totaled 158,000 units by the end of September, which made it the region's second-best-selling computer game during the first nine months of 1998, behind Anno.[25] It was ultimately the German market's fourth-best-selling computer game of 1998 as a whole.[26] The title was also a hit in the UK, where it spent 15 weeks at #1 on the computer game sales lists.[21]

Commandos: Beyond the Call of Duty received "favourable" reviews, albeit slightly less than the original Commandos, according to GameRankings.[36] Greg Kasavin of GameSpot praised the beautiful maps but criticized the missions as clumsy. He also criticized the keyboard hotkeys as they had been changed from the original and the players cannot customize them in the options menu.[43]

Commandos is a unique type of game requiring careful planning and execution. Unlike other real-time strategy games, you have only a handful of men which you must take through twenty linked missions. If any die during a mission, you must play the mission again until you can complete it with all men alive.

Each Commando has his own special skills. The Green Beret is a silent killer and the only one who can carry barrels. He can also move bodies and his decoy distracts enemies. The Sniper is pretty much good for only one thing-shooting soldiers at long range with his precision rifle. However, this is a necessity in many of the missions. The Marine is the only Commando who can swim and operate water craft. He also can kill silently with his spear gun. The Sapper can carry grenades and explosives as well as a trap capable of killing a man instantly. The Driver is the only one who can operate land vehicles and man gun emplacements. He can also carry a machine-gun during some missions. Finally, the Spy can put on a German uniform and walk among the enemy, distracting them when necessary or poisoning them. He can also move bodies out of sight. It is important to learn the skills of each Commando and use them appropriately.

In many of the missions, your men are not only outnumbered, but also outgunned. While each carries a pistol, the Germans are carrying rifles or machine-guns. It takes three shots from a pistol to kill a soldier. Therefore, avoid gun duels because you will more than often lose. Also, stealth and surprise are your best weapons. Since the pistol will alert the enemy to your presence, choose silent methods of killing the enemy. You usually do not want them to know you are around until the very end of the mission when things begin exploding and you are making your escape.

One of the keys to a successful mission is patience. It is important to study the actions of the enemy. Before you kill someone, see who can observe your deed and could sound an alarm. Most missions require you to kill the enemy in a certain order to avoid being discovered. Also, save the game after every phase and quick save after every kill. You do not want to have to start a mission over from the beginning because you made a minor mistake which got one of your men killed.

This guide includes a brief strategy for each of the twenty missions with key tactics described. However, for a more detailed walk-through of each mission, including maps and an order of killing the enemy, you should get the official strategy guide.

Your team of three Commandos begins separated from one another as well as from the objective. You must get your team together and then cross the river to the island where the relay tower is located. To do this, you will need a boat.

A boat is located on the center island in the east. The Marine must silently kill all three guards on this island, deflate the boat, and put it into his backpack. Swim across the river to the northeast, silently take out the two soldiers there, then on to the dock on the southwest island to wait for the other two Commandos to join you.

Now you must get the Green Beret and Driver to the boat. The first is located in the center of the map, near the southern edge, while the latter is in the southeast corner. Order the Green Beret to take out the guard in the southwest when he is walking away. Climb over the wall using the pick and kill the guard by the house when the other two guards are not looking. Carry the body out of sight and place the decoy in the middle of the road, near the house. Activate it while hiding behind the house. While the guards are distracted by it, the Driver must jump into the truck and then run them over while driving fast. The coast is clear, so everybody, into the boat.

Row across the river to the northwestern island. Hide behind the southwestern building. When the patrol of three soldiers is not looking, have the Green Beret move an explosive barrel around to the northwestern corner of the building and place it near the path of the patrol. Back off a bit, then fire the pistol at the barrel when the patrol walks by, blowing them all up. Kill the machine-gunner and then move another barrel over to the relay station. Shoot at it to destroy the objective and the mission is complete.

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