Demo Disk is an ongoing Funhaus gameplay series where Adam Kovic, James Willems, Bruce Greene and occasionally other Funhaus members will play a random old selection of Demo Disks of games sent by a PC Gamer fan (which was submitted by reddit user Kage_Oni. ). The games are from the 90's or 2000's era games which the team plays all, no matter how terrible they are, until they expire - at which point Bruce will proceed to snap the disk. Usually by the end of the gameplay, Bruce Greene would destroy the disc for comedic reasons with running jokes and commentary.
The team will also procrastinate from the game while it is installing to follow something they mentioned in conversation, most regularly known to be "Is there a 'Rule 34' for _____", which they will search - this is unseen by viewers, since the entire page is usually blurred while they are looking at it.
Frequently, episodes contain adult content. This may include inappropriate titles or thumbnails, inadequately censored video (like un-blurred 'rule 34'), and more. These videos can be age-gated on YouTube. Watching these videos then requires registering a YouTube account and enabling an age setting. In one case, "FROZEN AND PREGNANT" was removed from YouTube entirely.
Demo Disk is a series which explores the wonderful world of video game demo discs distributed by video game magazines, PC magazines, and video game companies, from the 1990s to the early 2010s. The show began a few weeks after the inception of the new Funhaus channel, when a fan provided the crew with a binder of old PC demos.[1] After running out of the discs from the original binder,[2] the show continued with fans sending in more discs.
The list below contains hyperlinks to each episode, time stamps to each working game per video, and links to flash games they play while waiting for the demos to copy from the disc drive (generally excluding links to explicit content, i.e. porn games).
It felt like a fun enough experiment at the time: buy the 2003 demo disk and give it a whirl for the sheer nostalgic joy of it. I get to do the weirdest little things in my line of work, and unearthing some of the best PS2 games and other oddities on eBay is one of them.
This particular collection of PS2 demos covers pretty diverse bases. The campy splash of Silent Hill 3 on the box art is what had initially compelled me to click "buy now", but the games listed in smaller print below that main image surprised me further. Burnout 2: Point of Impact, Baldur's Gate: Dark Alliance, and Virtual Fighter 4 feel like an odd bunch of games to see grouped together, but that is the point of CDs like these, right? Accompanied by an extended developer diary for Enter the Matrix and a Jurassic Park: Operation Genesis trailer, this treasure trove of PS2 game demos held the most bizarre array of promises. Here's why it was well worth 10.
It's hard to recall a time before Next Fest and the relative ease and accessibility of Steam demos, but in reality, those memories aren't too far off. My PS2 demo disk is a reminder of those times; game demos would come in the post, sellotaped neatly to the cover of a magazine or perhaps tucked into a goodie bag if you're one of the lucky ones whose parents would let you spend your allowance on them.
Perhaps it's because I was 8 years old in 2003, but I don't recall ever owning my own magazine demo disks. We just traded CDs on the playground at school, a covert mission that rarely escaped the watchful eyes of our classroom teachers. That's what makes this experience so fascinating to me: I'm finally getting to pretend I was cool and old enough to play PS2 demos back in the early '00s.
I can see the appeal. The overzealous hum of the PS2 springing to life still makes me feel like an excited little kid again. Fuzzy and underexposed pictures appear on my TV screen, courtesy of the shaky AVI to HDMI converter I'd also purchased on eBay some five years ago. A suitably gaudy title screen reading G.A.M.E flickers into focus, and after sitting though a few short trailers, I'm ready to pick my demo poison.
Black Isle's 2001 offering Baldur's Gate: Dark Alliance is first on the chopping block. I learn the hard way that this particular CD (do let me know if it was common in all demo disks) likes to boot me back to the title screen after 30 seconds of inactivity, so I know I have to make my time count.
I spawn into the cellar of the Elfsong Tavern, a location I recognize from Baldur's Gate 3 no doubt, and I'm actually quite impressed with how easy it is to navigate. For the purposes of this demo, my level one elven sorcerer must smash a bunch of crates and use magic or melee to fend off any rodents in her path. It's kitschy and simple enough to be fun for about five minutes
Next up, I turn my attention to what was intended to be my piece de resistance. Scuzzy indie rock indicates an Akira Yamoka special, underscoring a lengthy Silent Hill 3 trailer as the demo starts up. We begin at Lakeside Amusement Park, creepy and abandoned and adorned with many a Robbie the Rabbit dolls. The puzzles here are few and far between, more like a walking simulator to get the player used to the game's fixed camera angles and combat elements. The first thing I do? Change the controls from 3D to 2D mapping, because there is no way I am getting out of this alive otherwise.
Its bright colors and fast-paced rock soundtrack are a far cry from the bleak darkness of Silent Hill 3, and suddenly I remember why I adored playing Burnout Paradise so much. The aim of the game isn't to beat your car up here, though. It's a racing game, and every time you crash, you simply restart. There's a sense of mindless, repetitive comfort generated in Burnout 2 that compels me to play the demo for about thirty minutes more than you're probably meant to. The only notes I took? "Super fun. I suck at it."
If this demo CD has taught me anything, it's that those who regularly got their hands on these disks back in the day are a lucky, lucky bunch. There's still something so exciting about physical media when it comes to video games, the feeling of cracking open a DVD case and spinning the disk on your fingertip for a moment, carefully checking its reflective underside for scuffs or scratches. I don't get to experience it often, as almost all of my games are digital copies these days, but I'm already feeling that tell-tale mental tug toward the start of yet another arbitrary collection. If you need me, I'll be scouring eBay for more forgotten PS2 demos.
Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Jasmine Gould-WilsonSocial Links NavigationStaff Writer, GamesRadar+Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.
My VMs are all using managed disks since Managed Disks are block-level storage volumes that are managed by Azure. With managed disks, all you do is specify the disk size, the disk type, and provision the disk. Once you provision the disk, Azure handles the rest. The available types of disks are ultra-disks, premium solid-state drives (SSD), standard SSDs, and standard hard disk drives (HDD). For information about each individual disk type, see Select a disk type for IaaS VMs.
Managed disks are designed for 99.999% availability. Managed disks achieve this by providing you with three replicas of your data. If one or even two replicas experience issues, the remaining replicas help ensure persistence of your data.
Using snapshots in your production environments allows you to setup a backup and disaster recovery solutions for Managed Disks that fits your needs. You can copy only changed data between two snapshots across regions, thus reducing time and cost for backup and disaster recovery.
Now, the whole point of this was to allow me to walk-back changes I made to my environment so I could do it again. This requirement presumes that I will need to restore these snapshots. I purposely did not script that part so I could pick and choose what disk I restore from the snapshot.
A game demo is a trial version of a video game that is limited to a certain time period or a point in progress. A game demo comes in forms such as shareware, demo discs, downloadable software, and tech demos.
There is a technical difference between shareware and demos. Up to the early 1990s, shareware could easily be upgraded to the full version by adding the "other episodes" or full portion of the game; this would leave the existing shareware files intact. Demos are different in that they are "self-contained" programs that cannot be upgraded to the full version. An example is the Descent shareware versus the Descent II demo; players were able to retain their saved games on the former but not the latter.
c80f0f1006