Ina city covered in ice and ruin, a group of magicians face off in a daring game of magical feats to find the next headliner of the Conquering Circus, only to find themselves under the threat of an unseen danger striking behind the scenes.
In an effort to be dark, edgy and sexy, Where Dreams Descend ends up like a low-end bar with too many flashy neon lights trying to force itself into the league of fancy nightclubs. It tries too hard to be what it thinks is edgy and different rather than let the story flow and ebb naturally; every element of the story feels heavily calculated. Where Dreams Descends has great potential to be a fantastic series but it is poorly executed.
Kallia dreams of being a stage magician, a role held only be men. In Where Dreams Descend, practitioners of magic are divided into two factions: born magic and acquired magic. However, much like in Belle Revolte, men and women practice magic based on gender roles and presumptions; men are for big, flashy demonstrations while women are reserved to traditionally feminine tasks. Through a series of lucky mishaps, Kallia discovers the life that she has been living is a false one, crafted by Jack through lies and manipulation of her memories in a bid to keep her and her inane talent for magic at Hellfire House. After all, she is his prodigy, he trained her. She escapes to the mystical town of Glorian where the Spectaculore competition is being held to find the next star of the Conquering Circus.
While my summary seems uncomplicated, it is anything but. There were multiple plot threads occurring that had no connection to each other and there was a lot of mystery that seemed forced rather than intriguing. We meet the members of the Conquering Circus (all women) who serve no other purpose but to prop Kallia and the plot up, the mystery of Glorian and mysterious circumstances of competitors deaths and injuries, the mystery of Jack etc. Mystery should leave the reader wanting more rather than confused and lost. Furthermore, Where Dreams Descend seemed to be one giant narrative of the same things: Kallia advances in the competition and dazzles the judges and audience with her daring acts followed by competitors getting injured or dead. Rinse, cycle and repeat.
This lack of stakes and endlessly repeated narrative makes Where Dreams Descend a laborious read: draggy enough for me to constantly note how much time is left in the chapter and book but not painful enough for me to stop.
In doing so, it is also clear that the book kept all of its secrets to the very end of its longer-than-needed-to-be narrative because all the important information and explanations will happen in the sequel.
However, these moments are overshadowed by unnecessarily flowery prose. More space on the page is dedicated to what the characters are wearing, the colour of the breakfast room and other mundane information than to the details of the tricks, introducing the contestants and the other landscapes of the competition. Spectaculore, despite its name, seemed utterly bland and colourless compared to the other parts of Glorian.
Furthermore, a lot of vital information is withheld from readers to further create the air of mystery and anticipation. However, as most of the information is held back until the last possible moment, the reveals are untimely and fail to surprise, astound or shock. It fails to make me care about any of the characters or the plot.
It is clear that the prose is a calculated move to paint an overly elaborate and campy world, designed to create a moody and atmospheric vibe. However, it fails to leave the right sort of impression. It serves nothing to the plot except for make the writing and pacing feel clunky and heavy.
Moving away from the contestants, we have the townsfolk who are all equally one-dimensional: they all either hate Kallia and love Kallia. Those who hate Kallia are given names like the panel of judges, the mayor, Mayor Eilin and his daughter, Janette. The latter, in a frustrating move for a novel that seems to preach feminist values and girl power, is placed against Kallia as the demure and pure to her wild and sensual; the Madonna vs whore dichotomy.
Where Dreams Descend had a rather noble goal: YA women are powerful in their sexuality and their confidence, they are dark, sexy and shameless. It was absolutely wonderful to see that Kallia owned her entire body and talent, unafraid to be who she is and proud of it. Here was a woman forging relationships with other equally powerful women and defying the law of men. She knew what she wanted and she was going to reclaim it. How much I disliked her spoke to my initial bias: I was taught to dislike women who flaunted their sexuality so openly and used it as a weapon.
For a book that champions feminism, this was a rather strange and outdated inclusion. It made no sense to the overall narrative and completely diminished the message Where Dreams Descend was trying to send.
In conclusion, Where Dreams Descend has a lot to work on for its sequel. While it does tell a compelling story that plays with elements of Moulin Rouge and the Phantom of the Opera, the storytelling elements all fail to impress and excite, leaving me exhausted from trying to finish the book. It has a lot of potential to be a good series but it requires a great deal of polishing and refinement in order to make a good comeback from a rather subpar debut.
The game is focused on Sora and Riku, who are both playable characters, performing their Mark of Mastery exam. They visit new worlds in their sleep in order to improve their abilities as Keyblade Wielders. Many important story revelations also occur which help explain certain aspects of Kingdom Hearts III.
Pre-production began while Birth By Sleep was wrapping production, with most of the team returning to work on this new entry. Developers that worked on The World Ends with You were also brought on, which is why characters from that game appeared in place of Final Fantasy characters. During conceptualization, Tetsuya Nomura wanted to improve movement and combat to be flashier and more dynamic. This eventually led to the creation of Flowmotion. After deciding what system to make the game for, the team decided on the Nintendo 3DS due to the team liking the final hardware. The handheld systems's high-spec graphics processing made the game's graphics nearly on-par with those of the PS2 titles, and system's 3D technology was used to add immersion when falling from high places and flying far distances.[6] The 3D effect is used more for "going into the screen" rather than things popping out.[7]
Nomura stated that with the parallel development of Final Fantasy Versus XIII (now Final Fantasy XV) made the titles feel similar. However, he assured that he would make sure to retain any game elements that can't be put in that game for use in Dream Drop Distance.[9] Nomura also stated the transition between playing as Sora and playing as Riku is forced and sudden, and can occur while simply walking around. The game also has the keyword of "drop", as in something falling.
In the July, 2011 issue of Weekly Famitsu, Nomura stated the game focuses on the "hidden data" inside Sora. A secret movie was confirmed, along with new characters in Traverse Town. Nomura stated that the Xehanort Saga ends with Kingdom Hearts III and there are answers about Kingdom Hearts III in Dream Drop Distance.[10]
A trailer and a playable demo were shown at the 2011 Tokyo Game Show. The demo included Neku Sakuraba, the protagonist of another Square Enix title, The World Ends with You,[11] and showed Sora and Riku's new outfits,[12] and the first official confirmation of the game's new species, Dream Eaters, which serve as both party members and generic enemies. The game was confirmed for a Spring 2012 release in Japan, and Nomura claimed that it was 60-70% complete.
November 2011 issues of Famitsu and V Jump confirmed worlds based on Pinocchio (Prankster's Paradise), and The Hunchback of Notre Dame (La Cit des Cloches). The same issue also featured the return of the "Drop" gauge seen in the Square Enix Premier Party Trailer but absent in the TGS 2011 trailer. The December issue of V Jump announced the inclusion of "Country of the Musketeers", a world based on Mickey, Donald, Goofy: The Three Musketeers, making it the first world to originate from a direct-to-video feature. It also revealed the inclusion of Joshua and Beat from The World Ends with You.
During Jump Festa 2012, a playable demo and a trailer were shown. The trailer shows the return of Lea, the unknown figure from Kingdom Hearts Birth by Sleep, shown without his hood, and Ventus. Shiki and Rhyme also appeared alongside Neku. The game was announced to have a release date in March 2012.[13] "The Grid", a world based on Tron: Legacy, was revealed, and like Space Paranoids in Kingdom Hearts II, Sora and Riku's outfits change to match the location.[14]
"Mementos", a feature announced on the official Kingdom Hearts blog, provides a summary of previously released Kingdom Hearts games. It is also a facsimile to Theater Mode, containing all cutscenes viewed up to the player's point in the game. Like Kingdom Hearts Re:coded, the game has two save slots.
After a relatively short development time of roughly two years, the game finally released on March 29, 2012 in Japan. An updated version patch from v1.0 to v1.1 was released on May 25, 2012,[15] which fixes several minor bugs in the initial release. This was the version used for the international release later that year in July.
The game picks up after the events of Kingdom Hearts Re:coded's secret ending, Signs of What's Next, and also has connections to Kingdom Hearts Birth by Sleep, Kingdom Hearts 358/2 Days, and Kingdom Hearts coded. Like in the case of Kingdom Hearts Birth by Sleep, Tetsuya Nomura has stated that the story is on par with that of a numbered title.[16] The setting of Kingdom Hearts 3D: Dream Drop Distance is again spread across several worlds; several original worlds return, such as Traverse Town and The World That Never Was, but all of the Disney-based worlds are brand new to the series.[8] Several other worlds appear only in cutscenes, such as Disney Castle, The Mysterious Tower, Radiant Garden, Twilight Town, and Castle Oblivion.
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