Xpadder Controller

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Emmanuelle Riker

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Jul 9, 2024, 5:25:06 PM7/9/24
to prodcownoubu

With the Thief series the slow pace make them perfect games to play on the big screen with a controller, However TDM has a lot of keys to set up (like the original Thief) so mapping all the keys to a controller is a challenge and requires some compromises to be made.

xpadder controller


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I've been playing with a Xbox360 controller for a while now, and think I have a good setup for TDM, with all or most of the functions mapped. For those interested, I thought I'd share it here, and ask for any input you guys have on what could be improved.

EDIT: Changed LB to Run, while Set 2 LB has Creep - figured after playing some more that Run+Jump needs to be possible and Creep is very rarely needed. There certainly are some missions where running jump is a necessity at some places.

The only major drawback with this is the inability to do a proper running jump, so I have to resort to the keyboard for those ultra-rare occasions when it's needed. I am still trying to think of a way to solve it elegantly, maybe a newer version of Xpadder will allow some kind of double-press feature.

@vvGarrettvv - yeah that would be awesome, not sure how much controller support the Doom 3 engine has natively though, and it would be a b*tch for devs to figure out proper default controls to satisfy everyone's play style.

Just wanted to say that I use this loadout (with some modification) for my own Xpadder profile for Thief 1, 2 & TDM fan missions and it works perfectly. It's especially great for Thief Gold & Thief 2 because they support analog movement. It's just sooooo much easier to creep past (or creep behind for a good BJ) an NPC with analog movment on an Xbox 360 controller than it is having to fuss with special movement speed buttons and/or keys. So thanks for that. Been using Xpadder for several years but actually didn't know how to set up the multiple set switch until now. This is the perfect controller scheme for the games, imo. I can't wait for the developers of TDM to implement analog stick support in their excellent mod.

Also I've been looking into using the LS for combined creep, walk, run, but I find it a bit hard to configure in Xpadder, and also I am worried it might lead to situations where you want to creep and pull the stick too far leading to a Run, which gets you discovered... So not sure if it's a good solution.

I basically leave the analog sticks umapped on Thief Gold & Thief 2 and let their native analog support do the rest, and aside from repositioning a couple of controls on The Dark Mod and keeping it as close to the schemes on T1 & T2 as possible so I don't have to remember special keys with the Thief games when I use the 360 controller & Xpadder, I pretty much keep your layout intact.

oh boy, i realise this is an old post from a decade ago, and maybe i should start with asking what the default keybindings are on keyboard and mouse for this game is and then go and maky my own keybindings, i'm using a program called controller companion which makes the bindings work, and it's probably better than this old tutorial when it comes to having alternate bindings to fully grasp what's needed.

but i'm having trouble with the default bindings not quite being as accurate with the current updated version of the dark mod, and it's basically making anything i bind not properly work which makes the game impossible to play, yes i know i could play on keyboard but the whole reason for the controller is simply due to a disibility i have in my hands which makes long term gaming on keyboard and mouse a real strain on my arms and wrists and fingers and i would rather play with my controller.

Old post, but, the main issue isn't that a game loses "depth" (whatever that is) when it's being played with a controller. The main issue for me always has been, and always will be: Aiming. Aiming with a mouse is so ridiculously superior to aiming with a controller that most action based game are literally unplayable for me with a controller. Ok, the Thief games and also TDM are rather slow paced, and don't require you to aim precisely very quickly, but, it's still better to play with a mouse.

The only thing controllers do better is the movement speed. That's stepless/analog possible with a controller with analog sticks. But, that's not an issue here either, because, TDM only has 3 movement speeds, which require button presses.

One set will have my emulator game mappings and the second set will have no mappings at all so I can leave Xpadder running when I want to play games that don't need Xpadder so they can use my controller natively.

How can I switch between them? I don't want to set a single button to switch because I use all my buttons. So, I would like to have set 2 become active when I do something like press and hold a button for like 3 seconds OR maybe just toggle if I press and hold one button and then press a second button.

You can have xpadder auto launch profiles when you launch different programs. If you click the wrench button top right, then select autoprofile you can set it up there. I have a big box profile that auto loads when bigbox boots, and have mapped f1 and f3 to it soo I can save and load games by holding back and using the shoulder buttons.

Sorry my misunderstanding, I don't think that is possible with xpadder. If there was keyboard shortcuts for loading profiles it could be possible, but I don't think there are. That's why I use auto profiles, so when certain programs or emulators launch it auto switches.

my english is poor
excuse me
i know this question is for 2016 year
but i answer it because it is may one person has this problem
when you are choosing for buttons a word from virtual keyboard of xpadder
on this virtual keyboard is a button "advanced"
click on it
you see there is a option "set selector"
you can enable it and make it until with a button switch set 2 or set 1 or set 3

It has to be done this exact way. I tried setting the toggles the same both ways (hold select and press start), but that causes conflicts - XPadder will try to cycle you through multiple profiles if you do that. But so long as you have the order reversed 'on the way back,' it seems to be working reliably.

Also, you have to release the 'toggle' key before you release the 'hold' key in order for this to work reliably.

Edit: If you press select first, then start every time for toggling it both ways, the key you release first determines whether or not the toggle is successful. To toggle to the blank profile, press select+start, release start first. To toggle to the main profile, press select+start, release select first.

Give it a shot.

I finally decided that Xpadder is absolutely needed to have Hyperspin working properly. Can someone show me how they have mapped their controls? I have "A" as "Enter" and "B" as "Escape" so that I can go into systems and back out to the main menu. The problem is that when I launch a game and hit the "B" button it sends the Escape command and the emulator closes.

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