Darkorbit Gameplay

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Gordon Neal

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Aug 4, 2024, 2:38:53 PM8/4/24
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DarkOrbitand DarkOrbit Reloaded) is an online 2D MMORPG Flash game by Bigpoint set in space. Various types of NPC aliens and players can be killed to obtain two different types of currency, which can then be spent on upgrades to your ship.

This game provides examples of: Aliens Are Bastards: None of the alien races are ever given sympathy, or even any backstory besides "they're Always Chaotic Evil and messing with our mining ops, kill them!" Subverted in the case of the Kristallon and Streuners. Streuners will ignore the player unless attacked, while the lore for the Kristallon Emperor reveals that the Kristallon were originally indifferent to humans until they started destroying them for the Uridium they drop. Anti-Grinding: Leveling up gives you little, and you'll probably get all the levels you need while Money Grinding. Attack Drone: A key component of upgrading your firepower (or defenses; they can also carry shields). All serious players have a swarm. Beam Spam: Depending on your definition of "spam", some enemies may or may not do this, as may the players themselves. The Devolariums are particularly notable for large amounts of visual firepower. However, the visual attacks make no difference to the damage received. Also, the Rapid Salvo Battery supposedly does this in-universe, especially judging by its SFX, although in gameplay its actual effect is to change the colour of your Energy Weapons and massively increase your damage. Bribing Your Way to Victory: Spending real money allows you to purchase the premium currency Uridium, necessary for most non-basic upgrades (but also available through gameplay). Critical Existence Failure: Your ship either blows up or is fully functional, even when getting hit with no shields. Energy Weapon: Your ship's main method of attack. Evolutionary Retcon: Most enemies and some ships have gotten this at some point, some repeatedly. Excuse Plot: Humanity has left Earth and colonized the stars, but needs resources. Three mining companies have formed. They can't get along. Here's your ship. Join one of the companies and kill everybody not in it, as well as those pesky Always Chaotic Evil aliens trying to stop our mining. Flying Saucer: A couple of different aliens have aspects of this, most notably the Mordons and Devolariums. Homing Boulders: Downplayed with the rockets, which have a legitimate excuse to track (being homing missiles and all) but seem to completely disable their guidance systems and just fly in a straight line if the celestial dice say they should miss. Homing Projectile: Hellstorm and Regular rockets. Low-Level Advantage: Players too powerful get reduced rewards in the first, completely PvP-safe map. Money Grinding: The main way to upgrade your ship, which increases your capabilities. Macross Missile Massacre: Downplayed. The Hellstorm Launcher lets you launch 5 (3 with the seldom-used weaker version) missiles at a time, from a spaceship that can normally only launch one at a time. Player Versus Environment: Killing aliens for fun and profit. Mostly profit. Player Versus Player: A large part of the game, and almost unrestricted. Can be very frustrating when the other guy is powerful enough to kill you in a few hits - AND faster than you. AND you want nothing to do with them. Regenerating Shield, Static Health: You can, however, fairly easily repair yourself with a repair bot. Roboteching: Hellstorm missiles do this, regular rockets don't. Stance System: You can have two different equipment configurations for your ship, and can switch them every five seconds. Tim Taylor Technology: Supposedly, cramming more power into the cells for your laser weapons multiplies their damage, rather than, say, overloading and/or burning them out. Too Awesome to Use: Certain insanely powerful ammunition is also incredibly expensive. Also enforced by having some forms of ammunition only available at certain times in the shop. Units Not to Scale: The player's ship seems to be a space fighter, although the scale is unclear. Is the Goliath the size of a house, a skyscraper, or a city? The Phoenix seems to be only big enough for the pilot, a laser weapon, an engine, and some other assorted hardware, which would put it at the size of a (large) car. Based on the scale between it and the Goliath, as well as the size of the Goliath's (possible) cockpit, the Goliath would be somewhat larger than a (large) house. But then, since when have games like this ever had sensible scaling?


It's the year 2150, and you're stuck on Nibiru, the tenth planet of the solar system. As the sole survivor of a shattered mining colony, you must defend yourself from the onslaught of aliens awakening from beneath the barren world's crust. Using the precious few resources still available, you can build more advanced firepower into your mining craft to turn it into an awesome fighting machine. Five detailed levels to explore with multiple enemies and terrain, many puzzles to solve and quests to conquer, modular and upgradeable ships.



I remember at the age of twelve I played games on our HP Windows xp desktop as a reward for getting good grades in school. That was about the time I found the game, Dark orbit, in 2002-2003. I played the game demo and thought the detailed 3D appearance, great story, and exciting gameplay amazed me. I fought the large alien in my space ship, upgraded what I could with the minerals I gathered, and reached the end of the demo. My parents saw that I really enjoyed the game and my dad thought it reminded him of Star Trek (In which I liked Star Trek too). After some time I asked politely if I may have the full version of the game some time. My parents then said, "If you work hard and get good grades, then we will consider getting the game for you". Time passed on and on my birthday I ended up getting the game which ended up costing $30-40 (which still surprises me today). To skip the details on the gameplay I ended up have the best few months of my life. I beat the game on max difficulty several times over the next year discovering things I missed in the game and hoping there would be an expansion. Alas, like anyone would, I got bored.



A year later I wanted to play the game again. I tried looking for the game on the same desktop, and for some reason the game disappeared completely as if it never existed. This was a year before or around the time of windows vista. I couldn't find the game that fascinated me anywhere online. Back then I didn't know WildTangent put Dark Orbit on their discontinued games list and was or a part of developing the online multiplayer game. I also didn't know back then that you could request to trade in the the discontinued Dark Orbit game for available games (but that is beside my point). The point is that Wild Tangent tore away something out of my life and I wish for some one day for the game to return.



I would be willing to pay money for a windows 7+ remake or recode of the original single player Dark Orbit game. Though, by now I don't understand why WildTangent couldn't just release the complete game to the public for free (auto key approval or removal of the key registration process) so that random people could recode the game to work with modern computer graphics and operating system. Then again, WildTangent could be so foolish as to delete all of the game's data.


I know this might seem like a pipe dream, however I know this is possible in one way or another. If this petition gets enough signatures I would like WildTangent to form a small team to re-code and release the game to everyone for free (without the need for a game key or old computer and software) in which I wouldn't mind a short advertisment while loading the game to pay for the work it took to recode. Another idea it make a new game or remake that is worth $40-60. Wild Tangent would need to hire a medium to large team to rebuild plus upgrade the appearance of the original game with perhaps an expansion of the entire original game from scratch (larger game than original). There could be an option of minimum multiplayer like playing with a few friends, though nothing more. If there has to be a Indiegogo or Kickstarter fundraiser then so be it.




I hope that one day this dream will become true.









P.S. Forgive my ignorance if the original Dark Orbit is so incompatible to the point of being impossible to recode to become compatible to modern computers. Also, this is my first petition, so I don't know what I am doing. Ahaha XD


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Curious about the free to play science fiction game DarkOrbit? You don't need to install anything, the game runs right on your browser! Here's how you can get started, and a basic introduction to the DarkOrbit mechanics and some gameplay tips and tricks.


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At Electronic Arts I was a gameplay engineer for the Maxis Studios. As a first job out of grad-school I worked and published 3 expansion packs and multiple stuff packs. Each expansion pack was on a 6 month development cycle. I worked on Sims 3: Late Night, Sims 3: Generations and Sims 3: Pets.


Solace Plus introduces several groundbreaking features to DarkOrbit, setting it apart from previous versions. It offers a sophisticated overhaul of existing mechanics, including upgraded ship models, enhanced visual effects, and more intuitive controls. The unique aspect of Solace Plus lies in its ability to blend seamlessly with the core DarkOrbit experience while providing significant improvements. This update focuses on both aesthetic enhancements and functional upgrades, ensuring that players receive a more immersive and engaging experience.

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