thanks, I will look for it. Before posting this i used the google
group search with "iphone" and got nothing.'
Thanks dude, you're AWESOME!
Now back to the issue at hand: Integration of core functionality, or
at least keeping track of general use cases which are blocked by lack
of same(see OP...)
Is there a link to the list mentioned by Al Mac, containing the
functions which have yet to be replicated from Processing to
ProcessingJS? Maybe if there were some transparency in the update
process it would increase the chances that someone in the community
who has a solution pre-existing may volunteer pieces of their code.
Consider, yet again, the cumulative man-hours squandered in search of
workarounds to Missing Functionality, which become sources of Conflict
when The Project finally catches up.
On Fri, Aug 28, 2009 at 6:39 PM, Rado <rki...@gmail.com> wrote:group search with "iphone" and got nothing.'
thanks, I will look for it. Before posting this i used the google
Rado
On Aug 28, 3:29 pm, Justin Nel <dogbertuk2...@gmail.com> wrote:
> The iPhone uses different events for finger touching, to that of a
> computer's mouse events. If you do a quick search, you will find somebody
> has already covered this, and explained a way around it. If you have trouble
> finding it, let me know and I'll look through my bookmarks for you.
>
> On Fri, Aug 28, 2009 at 9:26 PM, Rado <rki...@gmail.com> wrote:> >http://www.math.uiuc.edu/~rkirov2/hexout/<http://www.math.uiuc.edu/%7Erkirov2/hexout/>
>
> > I noticed quite a few glitches when trying to run a processing.js
> > sketch on an iphone (or ipod touch) mobile.
>
> > This sketch doesn't always show the correct place of the mouse(finger)
> > click.
> >http://processingjs.org/learning/basic/mousepress
>
> > Also this game I made doesn't even show up.
>
> > I don't have android phone but if someone can test those two on it and
> > post if they also misbehave. Any ideas of possible culprits?
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