- Submit your games research to IEEE Conference on Games 2022. It will be fun.
- There is a second deadline for auxiliary papers (short, vision, competitions, demo papers) later, May 14th.
Many thanks for reading.
Now, if I did manage to pick your interest, please keep reading the formal stuff:
We invite submissions to the 2022 IEEE Conference on Games (IEEE CoG2022, https://ieee-cog.org/2022/
). Topics include, but not limited to,
- Artificial/Computational Intelligence in Games
- Deep learning / reinforcement learning / evolutionary computation / fuzzy systems / multi-agent systems / tree and graph search methods / knowledge-based methods / artificial general intelligence in games
- Real-world problem solving and decision-making
- Game theory
- Game Design
- Procedural content generation / Game balance
- Automatic game design and optimization
- Mixed-initiative game design
- Human-AI cooperative creativity
- Game Technologies
- Multimedia technologies in games
- Game interfaces and user interaction
- Virtual and augmented reality
- Game adaptation and content generation
- Player modeling
- Affective modeling and emotion recognition
- Character development
- Virtual cinematography
- Game Benchmarks and Competitions
- Integrated game environment
- State-of-the-art game AI / General game AI
- Game to Real World
- Game education / Simulation training
Papers and Presentations: - Full technical papers (8 pages)
: Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games. - Short papers (2-4 pages)
describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere. - Competition papers (8 pages)
describe research related to one of the conference competitions, including the design of new competitions and in particular submissions to existing competitions. - Vision papers (8 pages)
describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher. - Demo papers (2 pages)
describe work in progress and will be presented during a demo session.
As with IEEE CoG 2022, we will invite the principal authors to submit an extended version of their papers to the IEEE Transactions on Games (ToG), etc.
Peer-review is **double-anonymous**.
Submission deadlines (which will *NOT*
- 1st March, 2022: Regular Papers (Full Technical Papers)
- 14th May, 2022: Auxiliary Papers (Short, Competition, Vision, and Demo)
- 14th May, 2022: Travel Grants
- 11th June, 2022: Games Industry Talks
- 30th June, 2022: Early bird (and author) registration
- 21-24th August, 2022: Conference.
Conference website: https://ieee-cog.org/2022/
Diego Pérez Liébana
Senior Lecturer in Computer Games and Artificial Intelligence
School of Electronic Engineering and Computer Science
Queen Mary University of London, UK