Hi everyone (and apologies for the inevitable cross-posting),
If you're working on board/card game generation, or anything
tabletop-related, this call for papers may be of interest to you!
Read below for a summary of the call, or visit
https://tabletopgamesworkshop.org/ for the full experience.
I hope that this is to your liking,
A. Liapis
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We welcome research papers at the Sixth Workshop on Tabletop Games, held
on 15 April 2025 at the Foundations of Digital Games conference, Vienna
& Gratz, Austria.
Analog games have seen a surge of interest: board game cafés, new
titles, and a more accepting culture to role-playing games as a
pass-time has fueled a boom in sales. However, academic research is
relatively stagnating upon the analog domain as an object of design, due
to both the interdisciplinary nature taking cues from computer science,
narrative creation, psychology, and due to a lack of good publication
venues for such works. Although being integrated to achieve crucial
outcomes such as brain health diagnosis, industrial training,
recruitment process, analog games have been under-studied in terms of
human factors consideration and design improvisation. The workshop
endeavors to highlight such issues by discussing existing solutions and
potential areas of improvement. Furthermore, the aim of this workshop is
to address the gap between research and practice, looking at the ways in
which academics can apply their tools to the discussion of analog games;
this includes but is not limited to board games, war games, and tabletop
role-playing.
We welcome paper submissions describing novel research, as full papers
(typically up to ten pages in length, excluding references and
appendices) or short papers (up to six pages, one column or four pages,
two columns in length, including references). Accepted papers will be
published in the ACM proceedings of the Foundations of Digital Games
conference. The deadline for papers is 7 February 2025. Submissions can
be made via EasyChair at the following address:
https://easychair.org/conferences/?conf=fdg2025 (choose the Workshop on
Tabletop Games track).
TOPICS
Tabletop games span a broad range of applications, but indicative topics
for papers include but are not limited to:
* Player/User Experience Testing and Playtest Methodologies
* Design and Manufacturing of Physical Game Objects
* Impact of 3D printing and rapid prototyping
* Rules Generation, Development, and Extraction
* Crowd-Funding Development and Processes
* Social Networks and Discussion Groups on Analog Games
* Impact of YouTube (i.e. video rule-books) on games rules presentation
* IoT Technologies in Games Objects
* Procedural Content Generation
* Technology applied to the understanding of play
* Historical Reviews, Post Mortem, and Lessons Learned
* Dos and Don'ts of Game Design
* Applications of tabletop games (education, personal transformation,
cultural heritage, etc)
* Digital support/extensions to tabletop games (including XR)
* Ancient tabletop games.
SUBMISSION GUIDELINES
Papers submissions will be subject to double-blind peer review, and each
submission will be peer reviewed. Authors of accepted papers will be
invited to give an oral presentation of their paper at the workshop.
Presenters are expected to attend physically.
All submissions should be anonymized, as the review process is
double-blind. All submissions should be in PDF format and use the
2-column (sigconf) ACM Template. Papers should be submitted through
EasyChair (to the "Workshop on Tabletop Games" track).
IMPORTANT DATES
Paper submission deadline: 7 February 2025
Author notification deadline: 10 March 2025
Camera-ready paper deadline: 24 March 2025
Workshop date: 15 April 2025
ORGANIZERS
Antonios Liapis (University of Malta), Akrivi Katifori (National and
Kapodistrian University of Athens), Hamna Aslam (University of Lincoln),
Joseph Alexander Brown (Thompson Rivers University & Brock University),
Micael Sousa (UCD)
WEBSITE
More details can be found on
https://tabletopgamesworkshop.org/