CFP: IEEE WCCI 2024 Special Session on Games -- extended deadline: 29 Jan 2024

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Jialin Liu

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Jan 23, 2024, 8:08:20 PMJan 23
to Jialin Liu, zehua...@nyu.edu, Ahmed Khalifa, josb...@tru.ca
[Apologies for cross-posting]

Submission deadline extended to 29 January 2024.

CALL FOR PAPERS
Special Session on Games @IEEE WCCI2014
30 June – 5 July, 2024@Yokohama, Japan

Dear colleagues,

We are organising the Special Session on Games at the 2024 IEEE World Congress on Computational Intelligence (WCCI2024), held in Yokohama, Japan (30 June - 5 July 2024).
This special session is organised in association with the IEEE CIS Games Technical Committee (GTC)

Aim 
Games are an ideal domain to study Computational Intelligence (CI) methods as they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, and learning concepts. Games scale from simple problems for developing algorithms to incredibly hard problems for testing algorithms. They are also interesting to observe, fun to play, and attractive to students. Additionally, there is the potential for CI methods to improve the design and development of computer games, tabletop games, board games, and puzzles. This special session aims at gathering leaders and neophytes in games research as well as practitioners in this field who research applications of computational intelligence methods to computer games. Scope In general, papers are welcome that consider all kinds of applications of methods (evolutionary computation, supervised or unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, monte carlo tree search, multi-agent algorithms, generative adversarial networks, LLM, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include but are not limited to: 
  • Adaptation Automatic game testing 
  • Coevolution comparative studies (e.g. CI versus human-designed players) 
  • Dynamic difficulty 
  • Games as test-beds for algorithms 
  • Imitating human players 
  • Learning to play games 
  • Multi-agent and multi-strategy learning 
  • Player/opponent modelling CI for serious games (e.g., games for health care, education or training) 
  • Results of game-based CI and open competitions 
  • Mathematical games and agents to play them 
  • Automatic/Procedural content generation 
  • Evaluation of generated content 
  • Game and puzzle design with computational intelligence 
  • Representation of knowledge in agents 
  • Team AI 
  • Game AI for decision-making and planning 
  • LLM for games 
Important Dates 
Paper Submission Deadline: 29 January 2024  
Paper Acceptance Notification: 15 March 2024
Final Paper Submission Deadline: 1 May 2024 
Early Registration Deadline: 1 May 2024  
Conference Dates: 30 June - 5 July 2024  
Please note that the list above serves as a rough guide. The dates may be changed due to changes by the organizing committee. You can find the latest information at: https://2024.ieeewcci.org/ 

Instructions for authors

Organisers
Zehua Jiang, New York University, United States (zehua...@nyu.edu
Ahmed Khalifa, University of Malta, Malta (aak...@nyu.edu
Joseph Alexander Brown, Thompson Rivers University, British Columbia, Canada (josb...@tru.ca
Jialin Liu, Learning and Optimisation in Games, Southern University of Science and Technology, China (li...@sustech.edu.cn

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