Hi everyone (and apologies for
the inevitable cross-posting),
If you're working on board/card game generation, or anything
tabletop-related, this call for papers may be of interest to you!
Read below for a summary of the call, or visit
https://tabletopgamesworkshop.org/
for the full experience.
I hope that this is to your liking,
A. Liapis
--------------------------------------
We welcome research papers at the Sixth Workshop on Tabletop
Games, held on 15 April 2025 at the Foundations of Digital Games
conference, Vienna & Graz, Austria.
Analog games have seen a surge of interest: board game cafés, new
titles, and a more accepting culture to role-playing games as a
pass-time has fueled a boom in sales. However, academic research
is relatively stagnating upon the analog domain as an object of
design, due to both the interdisciplinary nature taking cues from
computer science, narrative creation, psychology, and due to a
lack of good publication venues for such works. Although being
integrated to achieve crucial outcomes such as brain health
diagnosis, industrial training, recruitment process, analog games
have been under-studied in terms of human factors consideration
and design improvisation. The workshop endeavors to highlight such
issues by discussing existing solutions and potential areas of
improvement. Furthermore, the aim of this workshop is to address
the gap between research and practice, looking at the ways in
which academics can apply their tools to the discussion of analog
games; this includes but is not limited to board games, war games,
and tabletop role-playing.
We welcome paper submissions describing novel research, as full
papers (typically up to ten pages in length, excluding references
and appendices) or short papers (up to six pages, one column or
four pages, two columns in length, including references). Accepted
papers will be published in the ACM proceedings of the Foundations
of Digital Games conference. The deadline for papers is 7 February
2025. Submissions can be made via EasyChair at the following
address:
https://easychair.org/conferences/?conf=fdg2025
(choose the Workshop on Tabletop Games track).
TOPICS
Tabletop games span a broad range of applications, but indicative
topics for papers include but are not limited to:
* Player/User Experience Testing and Playtest Methodologies
* Design and Manufacturing of Physical Game Objects
* Impact of 3D printing and rapid prototyping
* Rules Generation, Development, and Extraction
* Crowd-Funding Development and Processes
* Social Networks and Discussion Groups on Analog Games
* Impact of YouTube (i.e. video rule-books) on games rules
presentation
* IoT Technologies in Games Objects
* Procedural Content Generation
* Technology applied to the understanding of play
* Historical Reviews, Post Mortem, and Lessons Learned
* Dos and Don'ts of Game Design
* Applications of tabletop games (education, personal
transformation, cultural heritage, etc)
* Digital support/extensions to tabletop games (including XR)
* Ancient tabletop games.
SUBMISSION GUIDELINES
Papers submissions will be subject to double-blind peer review,
and each submission will be peer reviewed. Authors of accepted
papers will be invited to give an oral presentation of their paper
at the workshop. Presenters are expected to attend physically.
All submissions should be anonymized, as the review process is
double-blind. All submissions should be in PDF format and use the
2-column (sigconf) ACM Template. Papers should be submitted
through EasyChair (to the "Workshop on Tabletop Games" track).
IMPORTANT DATES
Paper submission deadline: 7 February 2025
Author notification deadline: 10 March 2025
Camera-ready paper deadline: 24 March 2025
Workshop date: 15 April 2025
ORGANIZERS
Antonios Liapis (University of Malta), Akrivi Katifori (National
and Kapodistrian University of Athens), Hamna Aslam (University of
Lincoln), Joseph Alexander Brown (Thompson Rivers University &
Brock University), Micael Sousa (UCD)
WEBSITE
More details can be found on
https://tabletopgamesworkshop.org/