Interesting. The survey is nice but very focused on what's running
right now - there's a whole bunch of other game-playing competitions
from the recent past that are not mentioned. (See competition lists
from past CIGs/FDGs/AIIDEs for a partial list.)
One that is particularly related is the 2k BotPrize, which was
eventually won by two different bots that were largely based on
imitating human players they encountered. So it was a competition
about believability where imitation turned out to be the best road to
believability. (There were other interesting approaches too.)
In this "imitation game" (not Turing's use of the term :) ), would the
agent imitate behaviour in *the same* levels/problems, or different
levels/problems than it was trained on? This changes the character of
the competition radically.
Julian
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Julian Togelius
Associate Professor, New York University
Department of Computer Science and Engineering
Editor-in-Chief, IEEE Transactions on Games
jul...@togelius.com |
http://julian.togelius.com