5th Workshop on Tabletop Games

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jb0...@gmail.com

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Dec 7, 2022, 12:49:15 PM12/7/22
to Procedural Content Generation

Hi all,


I would be especially pleased to see some work on analog PCG in boardgames!


Joey


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We welcome research papers at the 5th Workshop on Tabletop Games, held on 11th of April at the Foundations of Digital Games conference, Lisbon, Portugal.

 

Analog games have seen a surge of interest: board game cafés, new titles, and a more accepting culture to role-playing games as a pass-time has fueled a boom in sales. However, academic research is relatively stagnating upon the analog domain as an object of design, due to both the interdisciplinary nature taking cues from computer science, narrative creation, psychology, and due to a lack of good publication venues for such works. Although being integrated to achieve crucial outcomes such as brain health diagnosis, industrial training, recruitment process, analog games have been under-studied in terms of human factors consideration and design improvisation. The workshop endeavors to highlight such issues by discussing existing solutions and potential areas of improvement. Furthermore, the aim of this workshop is to address the gap between research and practice, looking at the ways in which academics can apply their tools to the discussion of analog games; this includes but is not limited to board games, war games, and tabletop role-playing.

We welcome paper submissions describing novel research, with a page limit of 8 pages. Accepted papers will be published in the ACM proceedings of the Foundations of Digital Games conference. The deadline for papers is 27 January 2023. Submissions can be made via EasyChair at the following address: https://easychair.org/conferences/?conf=fdg2023 (choose the Workshop on Tabletop Games track)

 

TOPICS

 

Tabletop games span a broad range of applications, but indicative topics for papers include but not limited to:

 

* Player/User Experience Testing and Playtest Methodologies

* Design and Manufacturing of Physical Game Objects

* Impact of 3D printing and rapid prototyping

* Rules Generation, Development, and Extraction

* Crowd-Funding Development and Processes

* Social Networks and Discussion Groups on Analog Games

* Impact of YouTube (i.e. video rule-books) on games rules presentation

* IoT Technologies in Games Objects

* Procedural Content Generation

* Technology applied to the understanding of play

* Historical Reviews, Post Mortem, and Lessons Learned

* Dos and Don'ts of Game Design

* Applications of tabletop games (education, personal transformation, cultural heritage, etc)

* Digital support/extensions to tabletop games (including XR)

* Ancient tabletop games.

 

 

 

SUBMISSION GUIDELINES

 

Papers submissions will be subject to double-blind peer review, and each submission will be peer reviewed. Authors of accepted papers will be invited to give an oral presentation of their paper at the workshop. Presenters are expected to attend physically.

All submissions should be anonymized, as the review process is double-blind. All submissions should be in PDF format and comply with the new ACM interim template and need to import ACM CCS 2012 concepts. Both one-column and two-column ACM format options are acceptable, and both LaTeX and Word ACM templates are acceptable for producing the PDF file.

Papers should be submitted through EasyChair (to the "Workshop on Tabletop Games" track).

 

IMPORTANT DATES

 

Paper submission deadline: 27 January 2023

 

Author notification deadline: 3 March 2023

 

 Camera-ready paper deadline: 24 March 2023

 

WEBSITE

 

More details can be found on https://tabletopgamesworkshop.org/ 


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