Dear all,
We invite you to submit your work to the Reinforcement Learning and Video Games (RLVG) workshop, which will be held on August 5th, 2025, as part of the Reinforcement Learning Conference (RLC 2025).
Call for Papers:
We invite submissions about recent advances, challenges, and applications in the intersection of reinforcement learning and videogames. The topics of interest include, but are not limited to, the following topics:
RL approaches for large state spaces, large action spaces, or partially observable scenarios;
Long-horizon and continual reinforcement learning;
Human-AI collaboration and adaptation in multi-agent scenarios;
RL for non-player characters (NPCs), opponents, or QA agents;
RL for procedural content generation and personalization;
Applications of RL to improve gameplay experience.
Confirmed Speakers:
James MacGlashan, Sony AI
Ida Momennejad, Microsoft Research
Roberta Raileanu, Meta AI
Pablo Samuel Castro, MILA, Google Deepmind
Julian Togelius, NYU, modl.ai
Michael Bowling, University of Alberta
Important Dates:
Submission Deadline: May 30th, 2025 (AOE)
Acceptance Notification: June 15th, 2025
Submission Details:
We accept both long-form (8 pages) and short-form (4 pages) papers, excluding references and appendices. We strongly encourage submissions from authors across academia and industry. In addition to mature results, we also welcome early-stage ideas, position papers, and negative results that can spark meaningful discussion within the community. For more information, please refer to our website.
Contacts:
Please send your questions to rlvg2025[at]gmail.com, and follow our bluesky account @rlvgworkshop.bsky.social for more updates.
With kindness,
Miguel Vasco