Computer Vision for Games and Games for Computer Vision (CVG) workshop @ BMVC 2023

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Georgios Yannakakis

Jun 14, 2023, 5:52:12 AM6/14/23

*** apologies for cross-postings *** 

We are pleased to announce the "Computer Vision for Games and Games for Computer Vision (CVG)" workshop, to be held on November 23, 2023, as part of the British Machine Vision Conference (BMVC) in Aberdeen, UK. We invite you to participate in this workshop and contribute to bridging the gaps between computer vision research and games engineering.

The CVG workshop aims to foster collaboration and knowledge exchange between the computer vision and games research communities, which have traditionally operated independently. The symbiotic relationship between video games and computer vision has been significant, with virtual worlds serving as valuable sources of training data and testbeds for computer vision models. Moreover, computer vision advancements have revolutionized the creation and possibilities within artificial game worlds. However, several research questions and technical challenges still remain unaddressed in both fields.

We are accepting research papers for two main tracks in this workshop:

1) Computer Vision for Games:
  • CV applications for game-playing, game testing, and player modeling.
  • Data-driven CV techniques to enhance game graphics, animations, level design, and procedural content generation.
  • Human-Computer Interaction (HCI) through visual interfaces, including gestures, posture, gaze, etc.
  • Extended reality games (AR/VR/MR).
  • Synthetic data and media generation based on users' emotions, behavior, etc.
  • Enhancing real-time applicability of vision models integrated within games and game engines.

2) Games for Computer Vision:
  • Game worlds aiding data augmentation techniques.
  • Creation of rich game-based labeled datasets for object detection, segmentation, depth estimation, and flow estimation.
  • Ethics of game-based data collection and inference.
  • Forward modeling in and for games.
  • Generalization and robustness in vision models leveraging commercial games.
  • Unsupervised pre-training of image/video representations and world transition models from gameplay data.

Submission Guidelines:
Papers should follow the BMVC 2023 camera ready format and be a maximum of 9 pages (excluding references). The review process is double-blind, emphasizing novel contributions. Please submit your papers via the Conference Management Toolkit (CMT) by the submission deadline of August 28, 2023 (AOE). Accepted authors will be notified by September 18, 2023, and the camera-ready version will be due by October 1, 2023.

Workshop Details:
Date: November 23, 2023
Location: Aberdeen, UK

Important Dates:
Submission Deadline: August 28, 2023 (AOE)
Author Notification: September 18, 2023
Camera Ready: October 1, 2023

Organizing Committee:

Join us in exploring the exciting possibilities that arise from the convergence of computer vision and games engineering. We look forward to your submissions and to engaging in stimulating discussions at the CVG workshop.

CVG Workshop Organizing Committee


Georgios N. Yannakakis | Professor

Director | Editor in Chief, IEEE Trans. on Games

Institute of Digital Games 
20 Triq L-Esperanto

+356 2340 3510

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