Hi everyone,
If you're working on Artificial Intelligence for generating (or
playing) tabletop games, this call for papers may be of interest
to you! Joseph Brown, Hamna Aslam and I are organizing the fourth
iteration of the FDG workshop on Tabletop Games, and the goal is
to get different researchers approaching tabletop games from
different disciplines and towards different goals (from studying
them, to designing them, to applying AI on them) together. If
you're interested, please read below or visit
http://tabletopgamesworkshop.org/
for more details. As the subject reads, the important date is the
submission deadline on May 27, and the fact that the workshop will
take place (in hybrid format) in Athens, Greece, along with the
FDG conference (
http://fdg2022.org ) between the
5th and the 8th of September 2022.
I hope that this is to your liking,
A. Liapis
----------- CFP -----------
Analog games have seen a surge of interest: board game cafés, new
titles, and a more accepting culture to role-playing games as a
pass-time has fueled a boom in sales. However, academic research
is relatively stagnating upon the analog domain as an object of
design, due to both the interdisciplinary nature taking cues from
computer science, narrative creation, psychology, and due to a
lack of good publication venues for such works. Although being
integrated to achieve crucial outcomes such as brain health
diagnosis, industrial training, recruitment process, analog games
have been under-studied in terms of human factors consideration
and design improvisation. The workshop endeavours to highlight
such issues by discussing existing solutions and potential areas
of improvement. Furthermore, the aim of this workshop is to
address the gap between research and practice, looking at the ways
in which academics can apply their tools to the discussion of
analog games; this includes but is not limited to board games, war
games, and tabletop role-playing.
Important note on scope
We define tabletop games here to include any game played by a
group of players (or one player, in niche cases) on the tabletop:
this includes board games, role-playing games, technology-enhanced
board games (e.g. Mansions of Madness or Alchemists), and so on.
Computer simulations of tabletop games are also included, e.g. for
simulated board game play for the purposes of artificial
intelligence or other computational tasks. Importantly, the topics
of this workshop do not include playground activities or urban
games, pervasive games (e.g. played throughout the day during
other activities), and games intended to be played exclusively on
the computer (e.g. digital card games such as Hearthstone).
Therefore, while a computer-based generator which outputs a map
and description which can be played on a tabletop role-playing
game such as Dungeons & Dragons is acceptable, should the same
generator only output dungeons played on the computer it would not
be acceptable. Similarly, a computer simulation (interactive or
not) of Chess would be acceptable provided that it simulates a
board game (in this case Chess) which can be played on the
tabletop. If you have any questions on whether a topic is within
scope of this workshop, please contact us at
ttgwor...@easychair.org
for the specific case.
Submissions
We welcome submissions as either full papers describing novel
research as well as short papers. Note that full papers may be
published at the ACM Digital Library under circumstances
(depending on the number of accepted papers), but short papers
will not.
We futher welcome playable experiences and demos as part of or
instead of a normal paper presentation and we will work with
accepted submissions in order to allow for the presentation in a
space for such demos.
Tabletop games span a broad range of applications, but indicative
topics for papers include but not limited to:
* Player/User Experience Testing and Playtest Methodologies
* Design and Manufacturing of Physical Game Objects.
* Impact of 3D printing and rapid prototyping.
* Rules Generation, Development, and Extraction.
* Crowd-Funding Development and Processes.
* Social Networks and Discussion Groups on Analog Games.
* Impact of YouTube (i.e. video rule-books) on games rules
presentation
* IoT Technologies in Games Objects.
* Procedural Content Generation.
* Technology applied to the understanding of play.
* Historical Reviews, Post Mortem, and Lessons Learned.
* Dos and Don'ts of Game Design.
Submission Guidelines
We welcome research papers of up to 6 pages in length. We also
welcome short papers on positions, visions and work in progress on
topics that are relevant to the topic of tabletop games: short
papers should include some key references. We also encourage the
submission of demonstrations of research prototypes and various
interesting tabletop designs, which can be accompanied by a long
or short paper (of 2 pages). All submissions have the same closing
date, and the submission type should be designated as part of the
title.
Papers submissions will be subject to double-blind peer review,
and each submission will be peer reviewed. Authors of accepted
papers will be invited to give an oral presentation of their paper
at the workshop (either virtually or via physical attendance). All
submissions should be anonymized, as the review process is
double-blind. All submissions should be in PDF format and comply
with the new ACM format and need to import ACM CCS 2012 concepts.
Both one-column and two-column ACM format options are acceptable,
and both LaTeX and Word ACM templates are acceptable for producing
the PDF file.
Papers should be submitted through EasyChair:
https://easychair.org/conferences/?conf=ttgworkshop4
Important Dates
May 27: Paper submission deadline to
https://easychair.org/conferences/?conf=ttgworkshop4
July 8: Acceptance Notification
September 5-8: Workshop at FDG, Athens, Greece