CFP: FDG workshop on tabletop games (deadline 27 May 2022)

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Antonios Liapis

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May 6, 2022, 2:10:22 PM5/6/22
to Procedural Content Generation

Hi everyone,

If you're working on Artificial Intelligence for generating (or playing) tabletop games, this call for papers may be of interest to you! Joseph Brown, Hamna Aslam and I are organizing the fourth iteration of the FDG workshop on Tabletop Games, and the goal is to get different researchers approaching tabletop games from different disciplines and towards different goals (from studying them, to designing them, to applying AI on them) together. If you're interested, please read below or visit http://tabletopgamesworkshop.org/ for more details. As the subject reads, the important date is the submission deadline on May 27, and the fact that the workshop will take place (in hybrid format) in Athens, Greece, along with the FDG conference ( http://fdg2022.org ) between the 5th and the 8th of September 2022.

I hope that this is to your liking,

A. Liapis

----------- CFP -----------

Analog games have seen a surge of interest: board game cafés, new titles, and a more accepting culture to role-playing games as a pass-time has fueled a boom in sales. However, academic research is relatively stagnating upon the analog domain as an object of design, due to both the interdisciplinary nature taking cues from computer science, narrative creation, psychology, and due to a lack of good publication venues for such works. Although being integrated to achieve crucial outcomes such as brain health diagnosis, industrial training, recruitment process, analog games have been under-studied in terms of human factors consideration and design improvisation. The workshop endeavours to highlight such issues by discussing existing solutions and potential areas of improvement. Furthermore, the aim of this workshop is to address the gap between research and practice, looking at the ways in which academics can apply their tools to the discussion of analog games; this includes but is not limited to board games, war games, and tabletop role-playing.

Important note on scope

We define tabletop games here to include any game played by a group of players (or one player, in niche cases) on the tabletop: this includes board games, role-playing games, technology-enhanced board games (e.g. Mansions of Madness or Alchemists), and so on. Computer simulations of tabletop games are also included, e.g. for simulated board game play for the purposes of artificial intelligence or other computational tasks. Importantly, the topics of this workshop do not include playground activities or urban games, pervasive games (e.g. played throughout the day during other activities), and games intended to be played exclusively on the computer (e.g. digital card games such as Hearthstone). Therefore, while a computer-based generator which outputs a map and description which can be played on a tabletop role-playing game such as Dungeons & Dragons is acceptable, should the same generator only output dungeons played on the computer it would not be acceptable. Similarly, a computer simulation (interactive or not) of Chess would be acceptable provided that it simulates a board game (in this case Chess) which can be played on the tabletop. If you have any questions on whether a topic is within scope of this workshop, please contact us at ttgwor...@easychair.org for the specific case.

Submissions

We welcome submissions as either full papers describing novel research as well as short papers. Note that full papers may be published at the ACM Digital Library under circumstances (depending on the number of accepted papers), but short papers will not.

We futher welcome playable experiences and demos as part of or instead of a normal paper presentation and we will work with accepted submissions in order to allow for the presentation in a space for such demos.

Tabletop games span a broad range of applications, but indicative topics for papers include but not limited to:
 * Player/User Experience Testing and Playtest Methodologies
 * Design and Manufacturing of Physical Game Objects.
 * Impact of 3D printing and rapid prototyping.
 * Rules Generation, Development, and Extraction.
 * Crowd-Funding Development and Processes.
 * Social Networks and Discussion Groups on Analog Games.
 * Impact of YouTube (i.e. video rule-books) on games rules presentation
 * IoT Technologies in Games Objects.
 * Procedural Content Generation.
 * Technology applied to the understanding of play.
 * Historical Reviews, Post Mortem, and Lessons Learned.
 * Dos and Don'ts of Game Design.

Submission Guidelines

We welcome research papers of up to 6 pages in length. We also welcome short papers on positions, visions and work in progress on topics that are relevant to the topic of tabletop games: short papers should include some key references. We also encourage the submission of demonstrations of research prototypes and various interesting tabletop designs, which can be accompanied by a long or short paper (of 2 pages). All submissions have the same closing date, and the submission type should be designated as part of the title.

Papers submissions will be subject to double-blind peer review, and each submission will be peer reviewed. Authors of accepted papers will be invited to give an oral presentation of their paper at the workshop (either virtually or via physical attendance). All submissions should be anonymized, as the review process is double-blind. All submissions should be in PDF format and comply with the new ACM format and need to import ACM CCS 2012 concepts. Both one-column and two-column ACM format options are acceptable, and both LaTeX and Word ACM templates are acceptable for producing the PDF file.

Papers should be submitted through EasyChair: https://easychair.org/conferences/?conf=ttgworkshop4

Important Dates

May 27: Paper submission deadline to https://easychair.org/conferences/?conf=ttgworkshop4
July 8: Acceptance Notification
September 5-8: Workshop at FDG, Athens, Greece

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