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CFP: 2025 Artificial Intelligence and Interactive Digital Entertainment (AIIDE'25)

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Matthew Guzdial

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Mar 17, 2025, 3:21:16 PMMar 17
to Procedural Content Generation
AAAI's Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'25)
November 10-14, 2024
Edmonton, Canada

AIIDE 2025 welcomes submissions across the vast field of Artificial Intelligence and Interactive Digital Entertainment. We are particularly interested in novel contributions and applications, as well as developments in established problems in the field.


Important Dates

All deadlines are 11:59 PM AoE (anywhere on earth) time (UTC-12).


Peer-Reviewed Abstract Deadline: June 14, 2025

Peer-Reviewed Full Submission Deadline: June 21, 2025

Reviews Due: July 14, 2025

Paper Reviews Released: July 27, 2025

Author Response Period: July 28 - August 1 25, 2025

Final Notification: August 8, 2025

Publication-ready (Camera-ready) Deadline: August 29, 2025


Special Theme: Strong Foundations


AIIDE now has over 20 years of history as a venue for work at the intersection of Artificial Intelligence and Interactive Digital Entertainment. For AIIDE 2025 we encourage authors to engage with the theme of “Strong Foundations”. This theme is meant to highlight work that builds upon the existing 20 years of AIIDE history to address current and future challenges. Submissions are not required to fit this theme but authors may optionally identify their work as fitting the theme at the time of submission. 


What to Submit

Papers describe AI research results relevant to Interactive Digital Entertainment, including but not limited to establishing new entertainment AI problems, making advances on existing problems, and/or enabling new forms of interactive digital entertainment. Papers are held to the highest standards of academic rigor. In general:

  • The contribution of the paper should be clearly articulated, usually in the introduction.

  • The paper should demonstrate knowledge of related systems and other approaches to solving similar problems, usually in a Related Work section.

  • Results should be validated in a prototype or test-bed system (e.g., game, robot, generative algorithm), but need not be tested in a commercial environment.

  • The title and claims made in the paper should match the evaluation carried out and the results obtained. Overly broad titles are discouraged.

  • Papers should include a Limitations section, which discusses the limitations of the work. It may not contain any additional experiments, figures or analysis. In addition, limitations such as lack of generalization to other digital entertainment domains (other games), the requirement of large GPU resources, or other things that inspire crucial further investigation are welcome.


Format

Papers should be formatted in AAAI two-column, camera-ready style. The AAAI Press Author Kit provides instructions for writing papers using both LaTeX and Microsoft Word.


Length

Authors are allotted 9 pages of content, with no limit on the number of pages for references. Thus, authors are encouraged to submit a paper of length proportional to its contribution.  Authors may choose to split these content pages into primary content and appendices, but will be required to move appendices into the main body of the paper before final publication. Note, reviewers may, but are not required to, read the appendices, and therefore the paper’s central thesis should be understandable without them. 


Submissions longer than 9 pages will be considered for desk rejection. Papers whose lengths are incommensurate with their contributions will be rejected.


Evaluation Criteria

Submissions will be peer reviewed. Abstracts and other submitted materials will be judged on technical merit, accessibility to developers and researchers, originality, presentation, impact, and significance. 


How to Submit

All submissions should be made via EasyChair  in the Main Papers Track.


Abstract Submission Precedes Paper Submission

Paper submissions must be preceded by an abstract submission. The abstract must be submitted in advance of the Abstract Deadline to the Paper track on EasyChair.  This helps ensure that appropriate reviewers are assigned to each paper.


Paper Submission must be Anonymized for Double-masked Review

Papers must be anonymized for Double-masked Review; authors are not aware of the identity of their reviewers, and reviewers are not aware of the identity of the authors for the papers they review. Authors must take care to remove names, institutional affiliations, and contact information from the front page and throughout the paper. 


Authors should not remove their names from citations, but when citing their own work, authors should refer to themselves in third person. For example, instead of saying “In our previous work (Smith et al. 2020) we showed…” the authors should write “Previously, Smith et al. (2020) showed…” First person voice and phrases that explicitly identify the authors may be added back to the camera ready paper after acceptance.


Submission Policies

On Submission to Other Conferences and Journals


AIIDE 2025 will not consider papers that are under review for or have already been accepted for publication in a journal or other conference. Once submitted to AIIDE 2025, authors may not submit the paper elsewhere during AIIDE’s review period. These restrictions apply only to refereed journals and conferences, not to unrefereed forums (e.g. arXiv.org) or workshops without archival proceedings. Notably AIIDE 2025 counts CEUR as an archival proceeding, and so will not accept papers available via CEUR. Authors must confirm that their submissions conform to these requirements at the time of submission.


On Availability for Peer Review

AIIDE 2025 is committed to an equitable distribution of paper reviewing in our community. A representative from the authors of each paper may be called upon to assist with reviewing other papers. Authors must confirm that they understand and agree to this policy at the time of submission. If no authors on a submission are able to serve as a reviewer, they must provide an explanation of their special circumstances. 


On Use of AI Systems in Producing Publications (e.g. generative AI and LLMs):


From the AAAI website:

"It is AAAI’s policy that any AI system, including Generative Models such as Chat-GPT, BARD, and DALL-E, does not satisfy the criteria for authorship of papers published by AAAI and, as such, also cannot be used as a citable source in papers published by AAAI. This includes papers submitted for publication in the AAAI Conference Proceedings, the proceedings of all other AAAI co-organized and cooperating conferences and workshops, and AI Magazine. Attribution of authorship carries with it accountability for the work, which cannot be effectively applied to AI systems. Further, the use of any AI system in the development of an AAAI-affiliated publication is only allowed if its role is properly documented in the manuscript. Ultimately, all authors are responsible for the entire content of their papers, including text, figures, references, and appendices."


On Use of AI Systems in Reviews:

From the AAAI website:

"We would like to remind AAAI reviewers that all conference submissions have to be kept confidential. Because of this, submitted papers cannot be uploaded into any system that does not ensure that they are not shared with others. This includes also prompting Large Language Models with papers or parts of them, because these systems may disclose part of the prompt to other users. We would also like to remind reviewers that they are fully responsible for the entire content of their reviews, so tools can be used to improve the wording of the review but not to generate its content."


On Human Subjects Participants in Research:

Research involving human subjects should follow relevant ethical standards (such as IRB approval) and include this information in the submission. For double-masking, authors are suggested to use phrasing such as “the study has received ethical approval from our institution”.


The Peer Review Process

The AIIDE 2025 organizing committee will assign no fewer than three reviewers to the submission, alongside the Program Chair or another meta-reviewer who will shepherd the paper through the review process.


Initial Review and Response

After initial reviews are received, authors will be allowed a short response to correct any misunderstandings in the reviews. This response will be shown to reviewers, the Program Chair or meta-reviewer.


Deliberation and Discussion

The Program Chair or meta-reviewer will shepherd the paper’s discussion among the reviewers, in the context of the original reviews and subsequent author response in order to make a final decision on the paper’s status for the conference.


Award Processes

AIIDE 2025 will consider papers for awards if they achieve above a thresholded score during the reviewing process. We will make use of an invite-only senior PC for the purposes of voting on this pool for final awards, with authors of papers ineligible to vote for their own papers. The voting will be done via ranking the papers not including a senior PC’s own, thus senior PC will not be disadvantaged for award selection. The Program Chair will make final decisions based on the votes of the senior PC. As such, the Program Chair and papers associated with this role will not be eligible to receive awards.


Upon Acceptance of Your Paper

Before the Conference: Publication-ready version

Contact authors of accepted papers will receive instructions on how to prepare and submit a final version by the Publication-ready deadline for inclusion in the conference proceedings. This deadline is final and set in advance by AAAI. If authors are unable to meet this deadline, the paper will be removed from the AIIDE 2025 conference proceedings.


Before the Conference: Artifact Evaluation (Optional)

Authors of all accepted papers will be invited to submit a companion artifact with their paper. Examples of types of artifacts include stand-alone software, web applications, datasets, plug-ins/extensions for existing tools, social media bots, and others. The purposes of the artifact evaluation are:

  • To promote reproducibility of our research results by reviewing the claims made in the paper and how well they are supported by the corresponding software;

  • To promote reuse by encouraging authors to release software that is well-documented and easy to use by peers; and

  • To recognize software artifacts as important scholarly contributions in their own right.


Evaluation Criteria

Artifact evaluation is an optional round of additional peer review. Artifacts are evaluated against the criteria of:

  • Consistency with the claims of the paper and the results it presents

  • Completeness insofar as possible, supporting all evaluated claims of the paper

  • Documentation to allow easy reproduction by other researchers

  • Reusability, facilitating further research.

  • The quality of artifacts will not affect acceptance decisions for papers, but papers with accepted artifacts are eligible for additional recognition at the conference.


At the Conference: Presentation

Papers may be accepted for either oral presentation or poster presentation:


A paper accepted for oral presentation is expected to be allocated 20 minutes to address attendees at the conference. Authors will have 15 minutes to present and 5 minutes for questions. Authors are asked to focus on the main findings of their paper to maximize the benefits of the presentation to conference attendees.


A paper accepted for poster presentation will be given a space to present a poster to conference attendees during the AIIDE 2025 Poster Session. Authors of accepted posters can expect to have 5 minutes to address the conference (with or without slides) in order to entice attendees to visit them during the poster session.


After the Conference: Publication

All papers accepted for presentation (i.e., oral presentation and poster presentation) will be published in the AIIDE 2025 proceedings by AAAI Press, where they will remain accessible to thousands of researchers and practitioners worldwide.


Topic Areas

  • Analysis of Developers Usage of AI Tools

  • AI for Accessibility in Interactive Systems

  • AI for Artistic Performance

  • AI for Design and Production

  • Automated Game Playing

  • Automated Quality Analysis

  • Citizen Science

  • Co-creative Tools/Mixed-initiative Tools

  • Computational Creativity

  • Content Repair/Validation

  • Dynamic Difficulty Adjustment

  • Ethics for AI and Entertainment

  • Esports Analytics 

  • Evaluation Methodologies for Interactive Digital Entertainment

  • Experience Management

  • Human-AI Teaming

  • Intelligent Tutoring Systems

  • Interactive Fiction

  • Interactive Installations

  • Multi-Agent Systems in Games

  • Narrative Intelligence

  • Natural Language Processing in Games

  • Non-player Character (NPC) AI

  • Pathfinding

  • Player Modeling and Analytics

  • Procedural Content Generation

  • Reinforcement Learning for Games

  • Robots in/for Entertainment


Best regards, 
Matthew Guzdial
AIIDE Program Chair
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