(Apologies
for potential cross-posting)
Hi everyone,
If you are working at the intersection of Large Language Models
(LLMs) and Games, the IEEE Transactions on Games journal has
created a special issue that might be of interest to you! The IEEE
Transactions on Games is the premiere journal for technical
research on Games (Impact Factor: 1.7). The special issue is
concerned with any application of LLMs in games, and accepts
different types of submissions: research papers, case studies
(including real-world applications), opinion papers, and surveys.
The deadline for first submissions is December 1st 2024.
Read more details about the Special Issue at
https://transactions.games/special-issue/special-issue-on-large-language-models-and-games
(or below).
Details about preparing and submitting an article to this Special
Issue can be found at:
https://www.transactions.games/submit/submission-guidelines
.
Antonios Liapis, on behalf of the Guest Editors of this special
issue
----------------------------------------------------
CALL FOR PAPERS FOR THE "LARGE LANGUAGE MODELS AND GAMES" SPECIAL
ISSUE FOR IEEE TRANSACTIONS ON GAMES
----------------------------------------------------
Large Language Models (LLMs) have recently demonstrated
significant potential in Game AI research in terms of playing
games with abstract or negotiable rules and winning conditions,
enriching interactive dialogue systems, and assisting in the
development of complex game worlds. On the one hand, there is a
growing interest within both academia and industry in leveraging
LLMs to autonomously or semi-autonomously generate game elements
such as stories, characters, dialogue, quests, and world-building.
The use of LLMs to design better game content has attracted a
strong following among academics, industry professionals, and
enthusiasts. On the other hand, LLMs have shown promise in
controlling both AI agents playing the game to win, and as NPCs
with both conversational and emotive constraints. Finally, LLMs
can be used in all aspects of a game, such as acting as a core
game mechanic, or even as a tool for viewership by automating or
assisting eSports commentary. While promising, LLMs have been met
with criticisms, especially concerning their energy usage and the
way that their training data is often procured.
This special issue aims to motivate further research in these
directions and welcomes submissions in all applications of LLMs in
games. We invite submissions focused on LLMs with over 100M
parameters, based on Transformer architectures, utilizing text as
both input and output. Submissions should include enough detail to
allow for replication of results. Ideally, this would include
access to the raw data (or detailed instructions on how to obtain
it), a clear description of the methodology (including any
preprocessing steps), prompts used, and code used for the
analysis. Authors are encouraged to open-source their code,
adhering to open science principles. The above safeguards (model
size, prompt and code availability, availability of results,
replicability) will be checked on each submission, and may lead to
desk rejection if they are not met.
Topics include but are not limited to:
* LLM methods for generating game content such as narratives,
dialogue, character development, quests, and world-building.
* LLM methods for evaluating, validating, and testing existing or
generated game content.
* Tools and human-computer interfaces that use LLM techniques for
game content design, game development, and game programming.
* Applications of LLM technologies in real-world settings such as
the game industry, including post-mortems.
* Models of designer aesthetics, style, goals, and processes based
on LLMs.
* Paradigms of human or computational creativity in LLM-assisted
or LLM-based game content design.
* User studies of humans interacting with LLMs for game-playing
agents or game design tools.
* Opinion papers or theory papers on the use of LLMs in games.
* Analyses of potential risks of applying LLMs to games and
possible safeguards to prevent them.
* Game-playing agents powered, in part or in full, by LLMs.
* Applications of LLMs as conversational agents within the game,
such as Non-Player-Characters or Game Masters.
* Implementations of LLMs as primary or secondary game mechanics.
* Work that combines LLMs with other foundation models, such as
image-to-text generators, for the purpose of generating game
content or other game applications.
* Applications of LLMs for audience engagement, such as game
summarization, player behavior analysis, or live commentary.
We invite the submission of high-quality papers on the topics
above in the following formats:
* Research papers: analytical papers of new research concerning
the use of specific technologies, design and development tools or
evaluation frameworks;
* Case studies: real-world applications, evaluation of industrial
solutions, and lessons learned in putting solutions into practice;
* Surveys and tutorials: analysis of the state of the art.
Authors should follow IEEE Transactions on Games guidelines for
their submissions and clearly identify their papers for this
special issue during submission. Papers must present original,
previously unpublished work and will be subject to the standards
and peer-review process of the journal. Scientific and
technological content in line with the journal is expected.
Moreover, see the guidelines on this page about valid submissions
regarding replicability. See
https://www.transactions.games/submit/submission-guidelines
for author information guidelines and page length limits.
Important dates:
* Paper submission: December 1st, 2024
* First decisions: March 1st, 2025
* Early access SI publication (online): May 2025
* Publication in print: Start 2026
More information on the submission process can be found at
https://www.transactions.games/submit/submission-guidelines
.
We look forward to your submissions!
The Guest Editors:
Roberto Gallotta (University of Malta, MT), Antonios Liapis
(University of Malta, MT), Matthew Guzdial (University of Alberta,
CA), Lara J. Martin (University of Maryland, Baltimore County,
U.S.A), Julian Togelius (New York University, U.S.A)