IEEE CoG 2026 - Call for Full Technical Papers

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Diego Perez

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Nov 19, 2025, 7:48:58 AMNov 19
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IEEE CoG 2026 - Call for Full Technical Papers



2026 IEEE Conference on Games (CoG), 1st – 4th September

Universidad Complutense de Madrid, Spain 

https://cog2026.fdi.ucm.es/ 




The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.


IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain.


We invite contributions related to all game aspects, including, but not limited to:

  • Accessibility and inclusivity in games

  • AI for game development (automated playtesting, adaptation/personalization in games, etc.)

  • Esports and live-streaming

  • Extended reality (virtual reality, mixed reality, and augmented reality)

  • Game analytics, game data science, and data visualization

  • Game design (frameworks, game mechanics, etc.)

  • Game editors and authoring tools

  • Game-playing AI

  • Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.)

  • Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)

  • Games as test-beds for algorithms

  • Games for education, learning and development

  • Generative AI for games

  • Player-computer Interfaces

  • Procedural Content Generation

  • Serious/applied games (for health, sustainability, etc.)


Please note: CoG is not a conference about game theory and does not accept papers about game theory unless they are applied to games people would play, such as video games or board games. 


This is a call for full technical papers. We invite the submission of full *technical* papers with an 8 page limit. Full *technical* papers should provide a technical or empirical contribution to scientific or engineering aspects of games. Relevant dates for this call are as follows:


  • Submission of full technical papers: 17th March 2026

  • Notification of acceptance of full technical papers: 1st May 2026

  • Submission of the camera-ready version of full technical papers: 28th May 2026


All page limits include references and appendices.

NONE OF THE SUBMISSION DEADLINES WILL BE EXTENDED.

All deadlines are Anytime on Earth (AoE).


Other important dates:


  • Submission of auxiliary papers: 14th May 2026

  • Notification of acceptance of auxiliary papers: 10th June 2026

  • Submission of the camera-ready version of auxiliary papers: 24th June 2026

  • Games industry talk proposals: 10th April 2026

  • Notification of acceptance of games industry talk proposals: 24th April 2026

  • Early bird (and author) registration: 24th June 2026

  • Conference dates: 1st – 4th September 2026




Submission Instructions


Papers must be submitted through the conference submission system available at the following link: https://easychair.org/conferences?conf=ieeecog2026


All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at https://www.ieee.org/conferences/publishing/templates 

 

All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. CoG will use a *double-anonymous review process*. Authors must omit their names and affiliations from their submissions, avoiding obvious identifying statements. Submissions not abiding by anonymity requirements will be desk rejected.


Papers might be allocated to either poster presentations or oral presentations.


We look forward to having you join us at CoG 2026 in Madrid.



Best regards,

The Organizing Committee of IEEE CoG 2026



-- 

Diego Pérez Liébana

Senior Lecturer in Computer Games and Artificial Intelligence
School of Electronic Engineering and Computer Science
Queen Mary University of London, UK
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