Experimental AI in Games Workshop 2
Located at AIIDE 2015 in Santa Cruz, California
Submission deadline: July 6
Acceptance notification: July 24
AIIDE early registration: August 7
Camera-ready deadline: August 12
AIIDE late registration: September 4
EXAG 2: November 14-15
The Experimental AI in Games (EXAG) workshop aims to foster experimentation at the interface of AI (broadly construed) and all aspects of games and game development. EXAG solicits submissions in three tracks:
Papers arguing for new roles of AI in games and game development or presenting prototypes of experimental applications of AI in games and game creation
Tutorials on sharable tools and resources for experimental AI in games
Demonstrations of innovative tools or games in this space
EXAG will also include a games night, the DAGGER 2.0 event, and a hackathon / game jam in the evenings around the workshop!
Broadly, EXAG is interested in:
Fostering development of new games enabled by AI
Cross-pollination from AI subfields not traditionally used in games, like computational linguistics or machine vision
Better living through AI – improving game development and design through new and interesting applications of AI, from intelligent design tools to automated QA
Games aesthetics - formal or computational models of the experience of games
Tutorials and demonstrations of experimental games, game development tools, systems, and resources
Emerging areas - highlighting new fields appearing at the crossroads of AI and games / game development
Failures - challenging topics that have yet to be solved and initial efforts at these challenges
EXAG will be held on November 14-15, 2015 and be co-located with the Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2015 conference located in Santa Cruz, CA, USA.
To support experimentation, EXAG will include a number of socializing, demonstration, and (optional) coding/hackathon events. DAGGER is an evening event where local game developers and AIIDE attendees meet up to play and share their games and demos with each other, eat some food, and get to know each other. EXAG is running a demonstration track alongside its main track for games or tools which may be of interest to EXAG attendees. Demonstration submissions will be considered for inclusion in both DAGGER and the main event itself, schedule permitting. If you are submitting a paper to the main track which includes or refers to a game or tool that you wish to demonstrate, you should still submit a separate demonstration abstract of roughly 500 words, at least 1 image of the system, and a link to the game/system.
EXAG 2 will touch on a variety of experimental topics. Workshop topics include, but are by no means limited to:
Full or prototype games demonstrating novel or experimental applications of AI
Procedural content generation in game development or as a game mechanic
New applications of AI to game design problems or game mechanics
Automated game generation
Computational Creativity in Games
Formal and computational models of game design and aesthetics
AI-powered tools for expert and novice game design
New approaches to traditional game AI problems, e.g. agents, planning, narrative
Oops! Research (games, experiments, theories) that didn’t quite work and an explanation about the failure and lessons learned
We welcome submissions that push our understanding how AI can be applied to or influence game design. The above topics are suggestive only!
EXAG 2 will be accepting three types of submissions, all in AAAI format.
Track | Submission requirements | Presentation | Review |
Paper |
|
| Double blind* |
Tool tutorial |
|
| Single Blind** |
Demonstration |
|
| Single Blind** |
* Double blind: reviewers cannot see author information; authors cannot see reviewer information
** Single blind: reviewers can see author information, but authors do not know who reviewers are
Submission of papers takes place via our EasyChair site: https://easychair.org/conferences/?conf=exag2015
Alex Zook - @zookae - zoo...@gmail.com
School of Interactive Computing, Georgia Institute of Technology
Mike Cook - @mtrc - mi...@gamesbyangelina.org
Computational Creativity Group, Goldsmiths, University of London
Antonios Liapis - @SentientDesigns - an.l...@gmail.com
Institute of Digital Games, University of Malta
Program Committee announcements coming soon: