Hello everyone,
I recently simulated grain growth and output a VTK file. Using the computed quaternions, I obtained Euler angles and a flag that can be successfully used in DREAM3D to output grain morphologies matching my simulation results. However, I do not know how to convert quaternion or Euler angle information into voxel information using DREAM3D. Can anyone please help with this?
Kai
Hi Chaitali
I can get a list of grain ids and corresponding quaternions, but I don't know how to use the structured input of grainID, can you give me an example?
Kai