Hello,
I'm trying to model a Shapley game where each state has a probability distribution over possible alternatives and each alternative has its own reward. There are many states. I'm currently representing the matrix game with a 3x3 with discrete values but would like to move up to larger matrices with real values.
I've only spent a small amount of time reading over the language specs for PRISM and PRISM-games. It won't be feasible for me to hardcode the entire reward structure or distribution of transition probabilities. I was hoping that through the Java API I might be able to programmatically update the probabilities and rewards as I step through the sim.
Is that possible in PRISM?
Regards,
Ian Riley