New Con Books

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Alanz

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Mar 6, 2015, 10:31:58 AM3/6/15
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Loved the New conbook up at the Website

Questions though:

Regarding the free feats:  Berserker and Unarmed combat have pre req.  What happens if you do not qualify, do you still get the feat or are you foreclosed from being from that age or just not get the feat?

Can you post the Class Guides in the Conbook section?

Spencer

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Mar 6, 2015, 10:38:10 AM3/6/15
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Hrm. The cover is supposed to be in color.. trying to get that sorted now.

R. Alex Reutter

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Mar 6, 2015, 10:46:44 AM3/6/15
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You still get it, even if you don't otherwise qualify.  So, yes, there had darn well better be some berserking mages in Valor Hall.


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Cavender

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Mar 6, 2015, 2:11:34 PM3/6/15
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The book says Riddari are only alive during the Sword Age, so no Riddari can be from other ages? 

Aaron Mulder

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Mar 6, 2015, 3:14:30 PM3/6/15
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Cover: should be color in the e-Reader PDF.  If you want to print the book in color let me know and we can switch the printable one to color too.  I was operating on the assumption that anyone wanting to print 200 pages would use a black and white printer.  :)

Riddari: Correct.

Thanks,
      Aaron

Wolfmonkey

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Mar 6, 2015, 9:43:37 PM3/6/15
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Chris you are correct.  Riddari only existed as the elite guard to Ivar Erikson.  They were created in one mass, lived their lives, and then all died out.  Many of them made it to Valor Hall because of their heroic deeds.  They only existed during the Sword Age.

Joshua Gabai

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Mar 8, 2015, 9:08:01 PM3/8/15
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Regarding berserking mages, oh my. And I just looked over Berserker, and there is nothing which says you can't cast spell, just that you must attack. So this seems to tell me that you can cast spells, provided they are attacking the nearest foes. I very much hope the GMs agree with this interpretation.

Shantanu Saha

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Mar 8, 2015, 11:02:10 PM3/8/15
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The problem comes after the mage runs out of spell points.

Of course, this may be why so many Berserker mages are in Valor Hall…

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Shantanu Saha
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> On 8 Mar 2015, at 9:08 PM, Joshua Gabai <joshua...@verizon.net> wrote:
>
> Regarding berserking mages, oh my. And I just looked over Berserker, and there is nothing which says you can't cast spell, just that you must attack. So this seems to tell me that you can cast spells, provided they are attacking the nearest foes. I very much hope the GMs agree with this interpretation.
>

Alanz

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Mar 9, 2015, 8:17:46 AM3/9/15
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Now this leads to another question, if you can spell cast while berserk.  Are you required to cast the spell with the highest damage potential?  If you have combat maneuvers, you are required to put all your pluses in offense, a similar concept would have you firing max damage spells. 

Personally, I think that since the condition implies melee combat and there are no damage causing touch spells and spells do require concentration, I believe you cannot spell cast while berserk. 


On Sunday, March 8, 2015 at 9:08:01 PM UTC-4, Joshua Gabai wrote:

Alanz

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Mar 9, 2015, 8:44:30 AM3/9/15
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This comment does lead me to another thought.

While I do like the idea of the free feats, don't you think that you could have chosen feats that were more equal in popularity?

Berserk will be extremely popular . Heroic surge. is useful, but only in limited situations.  Unarmed Combat means your hands are like club, a weapon usable by all classes, and you get a grapple bonus.  OK but in most cases not as popular or as useful as berserk.  The remaining 2 freebies give fort and will ST bonuses.  Those two feats combined probably average 2-4 takers per year, if that. 

I believe you will wind up with a disproportional percentage of the con being from the Axe age to take advantage of getting the berserk feat without the prereq..  If you had put say Warrior/Archer or Blindfighting or spy or  Combat Meneuvers, there would be a lot more diversity.

Alanz

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Mar 9, 2015, 8:53:09 AM3/9/15
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BTW

1.  Hobbits, who are not in the con this year, are still listed in the description of Blindfighting, did you intend to give another race free access to the feat?

2.  No religion has access to resuscitate.  So if you die before the final run on Sunday (10th level is earliest for Raise Dead) No chance of coming back in game (absent scroll), Intended? 

Joshua Gabai

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Mar 9, 2015, 9:45:56 AM3/9/15
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I think the breakdown of feats is fine. Iron Will and Great Fortitude may be 'lackluster' feat choices, but they are still handy free feats for someone who has no intention of dealing with unarmed/grapple or playing a melee based character. They also provide 'noncommittal feat options'. Personally, I've been leaning towards those two over the other three.

Hey, it's not like they offered 'Sixth Sense' as a bonus feat choice. Heh.

Cavender

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Mar 9, 2015, 10:05:41 AM3/9/15
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I'm afraid I would lean towards Berserkers being melee combat. Of course, as a mage you probably have a good will save so you can end the rage easily. 

In terms of most effective free feats, I suspect most mages and clerics will chose the free +saving throws in order to balance out their current saves.

On Mon, Mar 9, 2015 at 9:45 AM, Joshua Gabai <joshua...@verizon.net> wrote:
I think the breakdown of feats is fine. Iron Will and Great Fortitude may be 'lackluster' feat choices, but they are still handy free feats for someone who has no intention of dealing with unarmed/grapple or playing a melee based character. They also provide 'noncommittal feat options'. Personally, I've been leaning towards those two over the other three.

Hey, it's not like they offered 'Sixth Sense' as a bonus feat choice. Heh.

Alanz

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Mar 9, 2015, 11:33:39 AM3/9/15
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Of course, spellcasters getting Berserk and Berserk being possibly in play for a large percentage of characters,leads to 2 other questions

1.  Is there a prayer that relieves the fatigued condition?

2.  Can a Spellcaster cast when fatigued?


While I agree that most mages would not want the berserk feat, most clerics rely on melee damage for their primary combat option (Aru, the walking Cure potion, is the only one that reliably did not and they are not a PC religion this year) and would therefore find it useful.    Also, if you had to give out feats to bump up 1 save, I would have chosen reflex which helps with a bad save for most that is used in the largest number of damage spells

Cavender

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Mar 9, 2015, 11:58:11 AM3/9/15
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Reading the berserker feat, I don't think there is anything specifically that would alleviate the side effects, but I also don't think casting would be impeded since the baseline is "nothing more strenuous than a half-move" 

Spencer

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Mar 9, 2015, 1:00:12 PM3/9/15
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I get the impression from the back story that the options for the 'free feats' are really only available to certain races. All of the 'new'/returning races (Katterfolk, Riddari, & Vatenari) are limited to certain Ages. The Riddari will only have Unarmed Combat as an option in the Sword Age, the Katterfolk will have the option of either of the two save bonuses (Great Fortitude/Wind Age or Iron Will/Wolf Age), and the Vatenari will have the option of Heroic Surge/River Shield Age plus the two save bonus ages... since those 3 races didn't exist in other periods.
While I'm a little bummed that the Katterfolk can't get Unarmed Combat as a free feat... all Katterfolk would probably go that way if it were available... that said... there really isn't one that's outstanding over the others... and none of these are major feats. I think the team made good choices as far as these go.
If there are a few more berserkers this year.. it really kinda fits with the Nordic theme of the story.

-hh

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Mar 9, 2015, 1:08:17 PM3/9/15
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On Monday, March 9, 2015 at 1:00:12 PM UTC-4, Spencer wrote:
I get the impression from the back story that the options for the 'free feats' are really only available to certain races. All of the 'new'/returning races (Katterfolk, Riddari, & Vatenari) are limited to certain Ages. The Riddari will only have Unarmed Combat as an option in the Sword Age, the Katterfolk will have the option of either of the two save bonuses (Great Fortitude/Wind Age or Iron Will/Wolf Age), and the Vatenari will have the option of Heroic Surge/River Shield Age plus the two save bonus ages... since those 3 races didn't exist in other periods.
 
This looks like a good place for a simple chart to "visualize" the options...Age on one axis and Race on the other, with the block filled in if it is an available choice.   I'll see about making one up tonight.
 
 
-hh 

Spencer

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Mar 9, 2015, 1:23:38 PM3/9/15
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Personally, I'm interested in the 'new'/returning Religion options options this year. I imagine there will be quite a few folks playing clerics to experiment with them after not seeing these for a while. I know I'm leaning that way.
I don't see a lot of differences between the Masters of the Hunt and the Keepers of Nature... there are some.. but they is a bit of overlap. The idea is that one is more animals and the other more plants? (I guess I should read these again)
Adding the Storm element to Leo looks pretty cool for the Voices of the Storm Lion. Seems like some good stuff here.

Wolfmonkey

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Mar 9, 2015, 8:15:01 PM3/9/15
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I am attaching a chart similar to the one you proposed.  Let me know if this helps.
Regards,
Steve W. (Wolf)
The Valiant Through The Ages - Races.pdf

Spencer

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Mar 9, 2015, 8:52:16 PM3/9/15
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Steve, I'm a little curious/confused about the Alfar. I realize that Danu and Carrunos left Gosheim in the Wind Age... but did they take all the Alfar with them? What about Alfar who didn't worship those gods? What about the Alfar who died during that Age but before the gods left Godsheim? Yeah.. I'm being a pain in the neck and over-scrutinizing this here. :)

-hh

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Mar 9, 2015, 11:21:27 PM3/9/15
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Looks like as per the table that Steve posted, the answer is no Alfar after the Shield Age.


-hh 

-hh

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Mar 9, 2015, 11:22:43 PM3/9/15
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Steve,

I've updated my table based on your info ... and did it on the other axis


-hh


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