Vigilante 8 Unlockables

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Jacquelyne Betance

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Aug 5, 2024, 2:17:47 AM8/5/24
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BrownThunder is an identical side mission, which can be activated from a Hunter attack helicopter in games in which the vehicle appears, excluding Grand Theft Auto: Liberty City Stories. It can be done in place of the Vigilante. The name Brown Thunder is a reference to the 1983 action film Blue Thunder, which centers on a heavily-armed law enforcement helicopter.

At the start of the mission, a criminal spawns in a random vehicle (clearly marked and shown on the radar) and attempts to evade the player. If the vehicle catches fire or is held in place for more than a couple of seconds, the occupant(s) will bail out and run or attempt to acquire new transport. They may even steal the player's car. In GTA Vice City, a new car will spawn for the criminals to use if the player doesn't kill them fast. As the player completes each level, the targets come armed with better weapons and, as of GTA Vice City, become more numerous until eventually, multiple vehicles appear with each new level. In GTA San Andreas and GTA Vice City Stories criminals will have the ability to drive-by. The player has to be ready to flee as well, since some of the criminals are heavily armed, for example, Rugers and Shotguns that can, and will, kill the player and destroy their vehicle in seconds. In GTA Vice City, any nearby gang members will open fire at the criminals if they see them, but cannot kill them except if they destroy the vehicles that the criminals are in. The soldiers at Fort Baxter Air Base tend to destroy criminal vehicles easily due to always spawning in groups and carrying the powerful M4s, meaning their bullets will almost always hit criminal vehicles regardless of their speed, although it is highly recommended to not provoke these soldiers as otherwise they can also destroy the player's vehicle.


The mission ends in a failure if the player remains outside of a Law Enforcement vehicle for more than 60 seconds (30 seconds in VCS) in one go, dies or is arrested, time runs out, or in the case of GTA Vice City Stories, destroys their vehicle.


Vigilante mode does not grant immunity from the police, who will often pursue the player for murder, firing weapons, hitting police cars, etc. They make it a lot harder since almost no emergency vehicles can be resprayed, and the player might attain the wanted level faster than finding police bribes.


Each time a Vigilante mission is started, the player must begin at Level 1, and cannot continue a previously failed or cancelled mission. GTA Vice City Stories has a checkpoint every five levels, and the player can restart at that checkpoint if the mission has been failed or cancelled before completion.


In GTA III and GTA Vice City, the police dispatcher will call out the initial spawning locations of the criminals at the beginning of each Vigilante level (e.g. "Suspect last seen in [insert location]"). In other games, the player is told via an on-screen message instead.


It involves getting a police vehicle, driving it into a garage the player owns, then beginning the Vigilante side-mission. This would spawn a criminal, who is almost certain to be either inside or next to a vehicle. After leaving the garage, the player then enters in a cheat to blow up all vehicles, which would kill the criminal, but also blow up the police car; however, simply re-entering the garage will have the police vehicle fixed. The player can then carry on doing this process, until they have cheated their way onto their desired vigilante level.


A glitch exists in GTA San Andreas that allows completion of Vigilante without actually having to engage the enemy. Trigger the sub-mission, and park the police vehicle near the entrance to a food place such as Burger Shot. When the targets are identified, exit the vehicle (a countdown clock to mission failure will begin) and enter the food place. Wait about 20 seconds and exit. If done correctly (the exact timing may vary and one must be careful not to run out of time), the game will indicate that the targets are dead. Quickly reenter the police vehicle and wait for the next mission. Repeat. On the PS2 this has been done successfully for all levels. One walkthrough reports it works on the Xbox too but only up to a certain point, and purchasing food may or may not be necessary.


In GTA Advance, it's possible to fill the Shotgun ammunition by entering a Police Car and repeatedly activating/deactivating the Vigilante mission. The same applies to refilling armor with a SWAT Van.


In GTA IV, the Vigilante missions are retooled. When Niko accesses a police car, he can access the criminal database computer and view crimes in progress in the area. The player has a time limit to get to the crime scene, but once there the timer stops. These crimes include:


It's worth mentioning, that criminals upgrade their weapons as the player solves the crimes, though only on levels closer to level 20. Up to those levels the "gang activity" and "criminal on foot" criminals possess only pistols, while the "vehicle stolen" suspects seem to prefer Uzis as their weapons. On levels 17-19 the criminals switch their weapons to heavy artillery: suspects on foot and those involved in gang activity start carrying very powerful weapons: AKs, Carbine Rifles, Pump and combat shotguns, Desert Eagles, even Sniper Rifles. Some criminals may now even have grenades and thus take the player down in no time, as well as destroy his police car. Suspects in vehicles now all come armed with MP5 and thus become very lethal as well. Since those levels the thugs' armaments will remain like this. Also, the criminals increase their health significantly since those levels and thus can withstand lots of damage before dying (for example, they can easily survive getting hit by a police car at high speed and still have pretty much health to continue fighting). A headshot, though, is still a lethal takedown.


The criminals in Vigilante missions have limited ammo. If their bullets run out, they will throw away the gun and use their bare hand to fight. Occasionally, though, some criminals (usually 1-2) already spawn unarmed (in "gang activity" and "criminal on foot"; in the latter case, there's always only one criminal) and fight the player hand-to-hand. The player can opt to fight the criminals hand-to-hand too, but it can be dangerous, as the criminals have very good fighting skills and can easily kill the player if his reactions are not quick enough; the player can also be killed by his opponent's armed buddies if he is responding to a "gang activity".


During Vigilante missions, the player can attract undesirable law enforcement attention when engaging suspects. Despite this, the wanted level automatically disappears once the last criminal is killed. In addition, responding police officers will engage the suspects as well, prioritizing them over the player in almost all cases. If the player wishes to summon additional officers, they may do so using the 911 feature on Niko's phone, or, prior to responding to a crime, by using the "Call for Backup" feature on the Police Computer.


The Vigilante missions in Grand Theft Auto IV are infinite, but 20 missions must be completed for the Cleaned the Mean Streets achievement and for 100% completion. The 20 missions however do not need to be done consecutively, similar to GTA III. In addition, there is a new form of the mission called Most Wanted.


Players are given a short time limit to arrive at a scene of a crime (typically around or less than a minute) before the target is lost. As the time limit is calculated based on the player's direct distance from their target, the allocated time may not be enough for players that need to navigate around obstacles and terrain (for example, having to drive around the retention wall of Broker's harborfront to districts inland within 20-40 seconds). Bohan's labyrinthine and bay-like layout and comparatively small size is notorious for generating Vigilante targets that are extremely difficult or impossible to reach on time.


In GTA Chinatown Wars, the Vigilante missions are retooled again. By entering any police vehicle, the player can access the criminal database computer and view crimes in progress in the area. The player has a time limit to get to the crime scene, but once there the timer stops. These crimes include:


The side-mission automatically ends after killing the last criminal on each wave, and to restart it, the player simply needs to re-enter a Law Enforcement vehicle and access the Police Computer, so they doesn't have to complete all five waves consecutively to obtain the Gold Medal, as long as the chain is completed without failure.


GTA V features a bounty hunting side-mission in the form of the Bail Bond Strangers and Freaks missions for Maude. These missions are only available to Trevor, and are a bit similar to GTA IV's Most Wanted side-mission, except it's limited only to find four criminals in total.


Clothes are secret unlockables in Pizza Tower that apply certain colors or patterns to the outfits worn by Peppino, Gustavo, The Noise, and Fake Peppino throughout the game. There are 19 Peppino clothes and 22 Noise clothes (49 if halloween + Classic Cook + Noise clothes are counted) in total. The game only lists the amount of them unlocked, but the unlock methods are never mentioned until they are unlocked. Clothes are also global unlocks, meaning that they become available on all save files after being unlocked once, but as such won't affect the Tower Status.


There are two bosses where this can be obtained easily, Fake Peppino and Pepperman. Fake Peppino will be stunned forever after hitting him two times, and Pepperman will be stalled infinitely while admiring a sculpture. Also, while in Swap mode, if you enter as Peppino, Vigilante will stay still, waiting for you to pick up the gun. Breakdance while they're stunned to unlock it.

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