Filter Forge Alternatives

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Nettie Vitale

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Jul 25, 2024, 12:02:02 AM7/25/24
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Hello, I've downloaded the trial of Substance Designer, and I really like it, but I don't want to spend the money to actually get a license for it. I'm here to ask if there is a substitute I can use instead of it. I use Blender 3D for my models so if there is a plugin for that so I can make the shaders and then export it to Unity, that would be helpful. Is there a free program that is similar to Substance Designer that I can use? Thank you for reading this, and I hope I can get an answer soon.

Filter Forge is a close second to Substance Designer. It still costs money but it's cheaper. Downside to it is that it doesn't have the shader/material output that can be imported into Unity. It can only output image formats.

filter forge alternatives


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Another alternative might be Genetica which has a slightly different workflow.
Or just , which is the predecessor to Substance Designer and is free.
However like Filterforge those can be used for image output only.

All of the "alternatives" cost money, but Substance Designer doesn't really have any competitors. Substance Designer is not just a texture generator, it's a realtime texture generator that takes a tiny description of the texture, and generates the texture at runtime. The advantage of this is that if 60% of your 100mb game is textures, using Substances will reduce this 60mb to less than 10mb. You can of course bake the results on build. The other advantage is that it's incredibly fast, where something like Filter Forge is really really really slow (I own both). When I last tried ddo it felt very clunky - it's essentially using a buttload of scripts to connect to a pipeline that isn't made for what they want to do with it, the result seems to be a rather fragile document.

Thanks for your interest in Substance Designer!
I just wanted to remind you that there's a non-commercial license at 99$. For indies you can use it during your prototyping/early production and just upgrade to the commercial license (you just pay the difference) when the game enters full production.

The Procedural Material doesn't support windows store app and windows phone 8 as of now. When I checked allegorithmic's forum, they say that it is not a priority, and that was posted in 2013 June/July. I would like to see it runs on windows so that I don't need to worry about my game running on IOS, Android or Windows.

dDo2 is cool, but unless you already have Photoshop then it's going to end up costing more than SD would. None of the products are going to integrate directly with Blender, anything you use is just going to generate textures that you'll import into Blender and use.

You can set SD to auto export the textures so that when you making changes, the texture will update and export in the background. If Blender can auto-reload textures, then you can just set SD to export your textures, load them into Blender and now when you make a change in SD when you switch over to blender you updates will auto-reload.

On my Android Phone I have half a dozen free apps -Sketch Camera, Cartoon Photo, and Sketch Camera Pro among them- that convert still images, photos taken with the phone's camera and even videos recorded live into a dozen different styles of cartoon images. I can't find similar tools for my Windows PC running Adobe Photoshop CC.

The YouTube videos I watched about this issue, recommend rather cumbersome 20-25 step procedures that include a lot of Gaugasian Blur, Color Dodge, Inversion, Glowing Outlines, etc. but produce disappointing results.

What am I doing wrong or can somebody explain to me while I can get these free apps for my mobile phone that produce great results while nothing similar seems to exist for a Windows desktop or within Photoshop (I seem to remember that this was different 10-15 years ago when the artistic filters worked much better and were a lot more fun)?

I tried running the free Android apps on Android emulators for the PC but gave up because it seems too complicated. I have helped myself by downloading still images from my desktop to my smartphone where I then used the free apps to turn them into cartoons before moving them back onto the desktop and into Photoshop but that is obviously a very time consuming suboptimal process.

If you want to learn how to do it with available Photoshop functions, then it pays to know which YouTube channels you can trust, and Jess Ramirez (The Photoshop Training Channel) would be at the top of a lot of people's list.

I'm not speaking for all Photoshop users. Never said I was. My experience as a business owner and long-time Photoshop user tells me you want what every small guy craves and can't have -- cheap, fast and good. Unfortunately you only get to pick two.

Wow. So rude. I have the same question as the person originally asked. You've done nothing at all to help and have only insulted and argued and stated falsehoods. I'm new to this website, and you make me not want to use this site at all because you are arguing, spreading misinformation, and not helping. I'm an old lady. I've been using Photoshop as a professional photographer since the very beginning of Photoshop, and guess what, kid -- everything you've claimed is 100% false. Photoshop is not intended for people to spend all day on something that can be done in 10 seconds. It is exactly the opposite.
If YOU want to spend all day on what is, for every true professional, a quick thing, go for it. But don't go onto sites where people have questions so you can specifically NOT help and insult them and lie to them instead of helping. That's as much a waste of time as spending all day on something you can do in 10 seconds.

Now, if anyone has an any actual advice, THAT is what I'm here for. Not for someone who keeps arguing and insulting the person who originally asked the question.

I have to say, though: do you really feel that those Sketch Camera Pro results look acceptable? To my eyes they all fall flat on their face, i.e are not convincing in regard to quality. Frankly, those are... not good. That app makes a mess of things...

It's understandable that you're frustrated with the cumbersome processes in Photoshop and the lack of easy alternatives for Windows. While Photoshop is a powerful tool, sometimes it doesn't offer the quick, streamlined options that mobile apps do. I've faced similar challenges before, and I've found a few solutions that might help you.

Firstly, the steps you've mentioned in Photoshop are indeed quite involved and not always user-friendly. However, the mobile apps like Sketch Camera and Cartoon Photo often use AI-powered algorithms that make the conversion process much more efficient. This is where AI-powered tools on desktop can really make a difference.

Another great advantage of using tools like AirBrush is that they often come with a suite of other features that can further enhance your images. For example, you can easily use Remove unwanted object or Background Remover to clean up your photos before converting them to cartoons.

That may good thing some people but not everyone. if this kinda filters want how about other gategories aswell too can filter. Say no to filters and freedom for everyone!, mostly i love to watch peoples work that may anything there is lot of neat makers on this platform! happy be one of them.

As im Artist myself have been this platform for while and still defending hueforge artists.
we working hard to push new art out daily to trying make people happy. if that is some peoples problem so be it!.

Do you realize how much work goes into some of those models you post next to? The amount of design, the amount of prototyping, of printing, to get it right. Even to take the time to take the photos. I bet they put more effort in just the photos then you do in your whole pipeline. to be frank.

You want to be taken serious as an artist, but how you come across is just someone trying to put the least amount of effort in to try and game the system, and then you sit there and try and defend that when called out. If you want to be taken serious as an artist, maybe you need to listen to what people are saying.

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