Its Black Friday and I'm wanting to pick up either Jedi Survivor or FF16 but I heard performance mode was rocky at launch. Jedi Survivor was infamously busted but is fixed now according to reports. I would rather play FF16 but I haven't heard of any improvements to performance since, and there is absolutely no way I'm playing in quality mode...
I played it in August, it was bad. I decided to wait for PS5 Pro to finish it. It will probably come out in 2024 anyway. I don't think there will be more performance-related patches. They probably concentrate on DLCs and the PC version. I was not fond of the game much content-wise, so at least being able to run is smoothly was a deal-breaker for me.
In my 200 + hours of playing i only had few parts where the FPS visually dropped. In gameplay it was completely smooth especially surprising at the last Boss where crazy Effects happen every few seconds.
Inconsistencies only happened outside of combat. Noticeable from time to time but it's barely anything to write home about. It never tempered with my overall enjoyment so don't worry too much. Buy and enjoy ? Or don't i guess idk
It's actually less about taking shortcuts outside of combat, but rather during - it's true, the game is 60 fps while fighting but only because the resolution actually goes down to 720p then. DigitalFoundry made an interesting video about it and it hasn't been patched since. I know many people are good at ignoring these things and I myself am not someone who always needs great framerate but I'm genuinely baffled barely anyone acknowledges it, the game feels so incredibly choppy when walking through towns or across the general open world. (don't even know why, the game is pretty but separated into small areas by loading screens, none of which have much going on that should affect performance this much)
Personally, framerate is just as important outside of combat as it is in it. My eyes no longer "see" 60fps because to me it's the default and anything below that just feels like there's something wrong with the game. This is exacerbated by the fact that I have a series X where most of the backwards compatible games I play on there now have performance boost. The only game I played last year that I didn't mind in 30 was The Quarry but that's because The Quarry is extremely photo realistic. Gotham Knights, on the other hand, would have felt infinitely better in 60.
My fingers are still crossed. I know framerate patches often take half a year to a year, but I'm not buying this game until the absolute last update is out. I won't let performance ruin a potentially really enjoyable experience if it can be helped.
I'm assuming this will be one of those few games that may justify the existence of the PS5 Pro since I would like to believe performance mode isn't going to be as janky there as it is on the base PS5.
He basically said it's difficult to bring a stable 60fps framerate to the PS5 version and that they're currently focusing on optimizing the PC version. However, he also said that because the PC version needs a lot more optimization, they would need to update the game's code to bring a more stable framerate there. Although he explicitly said he couldn't promise anything, he assured that if that case was given, there is "definitely the possibility down the line" that the PS5 version would receive the updated code, making the framerate better for the console as well. Basically speaking, if anyone wants to play this game with a decent performance mode, you're better off waiting for the PC version release in any case.
So it looks like the framerate isn't getting fixed with The Rising Tide DLC either, but there's hope that the PC version ends up helping to optimize the PS5 version as well. They may also be unable to talk about that yet, but I wouldn't be surprised if they were one of the few developers who already had the rumored PS5 Pro dev kit given by Sony. So, if the PC version aligns with the release of PS5 Pro, this is definitely one of the very few games that would benefit from receiving a "PS5 Pro Enhanced" tag.
If you dare to mention the performance issues on the subreddit you'll get downvoted to hell. I wish people complained more about the game's performance mode because there's huge room for improvement. I wonder what they're going to do with the PC version because I don't see performance mode running 60 solid fps until they optimize the game a little better unless you own a ridiculously expensive PC.
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I wonder what they're going to do with the PC version because I don't see performance mode running 60 solid fps until they optimize the game a little better unless you own a ridiculously expensive PC.
Yes, the patch will be released at the same time as The Rising Tide. And then, regarding performance mode, while we have worked on it, I think the current problem is that when you're in a giant field with tons of objects, that's what's bringing that framerate down. While we have worked on it, and we've gotten things a little bit better, there's still no way that we're going to, and can't promise 60 frames per second in those types of situations.
That's difficult, because currently, some players don't mind how it is even now. While some people are just like yeah, this is really a problem. And then when we add this update, and some of it gets a little bit better some people will be like, "Okay, now it's at a place that we like," but there's still gonna be those that are like no, this still isn't enough. And so it's kind of one of those things where you can't please everyone.
As you know, currently, we're creating the PC version, and we're doing optimizing for that. We're updating code that's going to be making things better. Currently, we're kind of thinking that this is going to be the final patch for the PS5, if we're able, through developing the PC version, to find better ways of bringing that framerate up, then there is definitely the possibility down the line for having a PS5 version that has that updated code that improves things even further.
If I recall correctly they also recently said they would like to release the game on more platforms after the PC release (they didn't specify which ones, but they probably refered to Xbox). And while this doesn't necessarily mean they will address performance issues at all, it gives some hope considering the game will be getting more polished in the near future, so I have some faith in the developers. But as you said, we will just have to wait and see.
There is not much any code changes will be able to do. The RT hardware on the PS5 is just too old. (was already at least one generation behind when the PS5 launched) Dragon's Dogma 2 has the same issue. They patched in the option to deactivate RT but the game's lightning looks super flat then.
But since Microsoft requires gameplay feature parity between Xbox Series X and Series S versions of games and strongly prefers feature parity with the PlayStation versions of multi platform releases (Source), a change in coding for FF XVI which could be needed for the Series S, could also help the PS5 version to perform better.
I remember that ray tracing was also to blame that Jedi Survivor performed bad in performance mode and that it was a good thing that they disabled ray tracing in performance mode with one of the last patches.
has nothing to do with a "better implementation". Raytracing looks amazing but it is simply very, VERY hungry for ressources. Nothing devs can do there.
In some games on PC, even with a 4090, which is a graphics card that costs 2000 bucks, games performances dip immensly when RT is turned on. And that GPU is two or three generations ahead of the PS5 when it comes to RT - and it still struggles.
Originally released on PlayStation in 1997, Final Fantasy VII was within a year ported to Windows PCs and released in June 1998. It's a bit long-in-the-tooth, sure, but has always had a dedicated community of modders doing bits and bobs: one nut has proven especially tough to crack, however. The game is locked at 15 frames per second.
This is a particular problem with the original PC version because of the UI, which ran at a higher framerate in the original PlayStation version and also factors into certain later attacks, such as Cait Sith's little fruit machine wheels. The PC version is generally regarded as inferior for this reason, and the other problem is that the game is relatively speaking extremely old, it represents Square's first real attempt at 3D world-building, and essentially it's a nightmare to mod: It took modders years to build the most 'basic' tools and the commitment required means it's not the most attractive thing to work on, if you like to show results.
"We have been asked as a group pretty much daily for this mod," says Tsunamods in the above video, before showing off the game before and after. It's important to bear in mind that he's also using a whole bunch of other mods here on top of the 60FPS mod (if you're wondering why things like the UI and character models look a bit odd).
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