One of five vaults constructed in the broader Mojave region assigned to house a civilian population, along with Vault 3, Vault 11, Vault 19, and Vault 21, like the majority of vaults, Vault 34 was incorporated with a social experiment; in its case, the armory was overstocked with firearms and ammunition,[1] and the residents had access to a great number of recreational facilities, including a full-sized swimming pool, at the cost of little to no living space.
According to various information sources within the Vault, at some point they reached the threshold of overpopulation. Foreseeing problems, the overseer had a remote link to the armory lock installed on their terminal, denying access. A group of residents demanded access to the armory, stating the right to defend themselves, which the overseer denied. The dissidents then turned to rioting, grabbing as many weapons as they could take, storming the exit and leaving the Vault sometime around 2231,[2] while another group took advantage of Vault security being sent to guard the exit to ambush the armory.[3] The former group eventually become known as the Boomers, and they chronicled their departure from Vault 34 in a mural after finding and occupying Nellis Air Force Base as their new "homeland."
After the would-be Boomers' exodus from the Vault, the main exit was sealed and guards posted to prevent anyone else from leaving. This proved counterintuitive to the Vault's overpopulation problem, and tensions boiled to a head years later, when the overseer proposed population control measures. This resulted in a portion attempting to overthrow the overseer, after which they unsuccessfully stormed the armory, damaging areas of the Vault in the process, such as the reactor cooling vents, the main computer systems, and other infrastructure. Consequently, the damage they inflicted caused the reactor to begin leaking radiation throughout the Vault, with subsequent attempts to repair the reactor by the engineering team including Chris Haversam failing, creating a new wave of panic. However, whether by accident or design, the main exit could not be opened again, trapping the residents inside, their only hope being an automated unsealing of the Vault in the near future or external intervention before dying of radiation poisoning.
By 2281, the Vault still has people living in it,[Non-game 1] including Horowitz, although most of its residents have degenerated into feral ghouls and glowing ones from the pervasive radiation that covers the entire vault, of which has even begun to seep into the ground surrounding the subterranean structure, causing problems for local farming operations of the New California Republic.
Situated southwest of Nellis Air Force Base and east of the NCR sharecropper farms, just outside the cave entrance is a U.S. Army truck with radioactive barrels in the back and several golden geckos will spawn. The interior itself is unique among the Vaults of the Mojave, having a much longer access tunnel appearing to be a natural cave, as well as a radically different layout. Moreover, the Vault interior is highly irradiated. Precautions should be made to address rads accumulated while exploring, as the player character will start to become irradiated immediately upon entering Vault 34. The radiation alongside enemies approaching from all directions will additionally threaten the Courier.
The first floor of the Vault consists of a long entrance tunnel, blast door, atrium, clinic, as well as a few apartments. Although this Vault can feel a little like a labyrinth, it is mostly symmetrical in layout, although some halls have collapsed or been barricaded, forcing alternative routes to be taken. A flooded area along the western side contains the corpse of a Vault technician glowing one under a desk. The corpse holds the Vault 34 security terminal password.
The entry room is completely devoid of items, but an overseer's journal fragment can be found in the control booth. Most of the loot found in this section is located in lockers or dressers, although first aid boxes are scattered around, as well as 10mm pistols and 10mm submachine guns. Several doors in this Vault move up and down indefinitely due to rubble blocking the entryways. The doors cannot be interacted with. All doors in the Vault feature a gold stripe instead of the number "34."
There is a terminal (Science 100) on this level, located in the utility room, through the clinic, which can pump water out of one of the flooded areas. To activate the terminal without hacking, backtrack a small amount to the flooded area which will be on the right when facing the armory door. Straight down at the bottom of the pool is another dead glowing Vault technician under a desk with the Vault 34 utility terminal password. This can be used on the terminal in the utility room in order to drain the water from that same flooded area and gain access to the security room. Opposite of the utility room is another overseer's journal fragment in a room with three ghouls and a gas leak. This level also provides access to the armory and the overseer's office.
This section has higher radiation than the rest, excluding the armory, as it contains the damaged reactor of the Vault. At the end of the main hallway is a door to the flooded areas of the Vault, which are inaccessible, and a small room containing a few security guards and a True Police Stories on the floor. One of the overseer's journal fragments is also found in this room. Be warned that upon entering, more ghouls will break through the inaccessible door labeled "operations" and attack. Under the stairs is the less flooded engineering level, ending in the reactor chamber itself. The terminal next to the door is used to open it, and the terminal inside the reactor itself is required for the quest Hard Luck Blues. The overseer's window overlooks an inaccessible part of the armory.
This is a small area that begins at a staircase and ends in a hallway. One way goes to a small common room with a reloading bench and a copy of Guns and Bullets by a couch. The other way goes to the armory through a door that needs to be unlocked with the overseer's terminal before it can be entered. To access the armory, two passwords from two ghoul engineers that are in submerged areas must be found. Then a terminal must be used to pump water out of a flooded area and a second terminal will be used to unlock the overseer's door. The overseer is a feral ghoul reaver, who is directly assisted in defense by two turrets.
Once neutralized, the armory password is gleaned from the corpse, which allows the terminal to be hacked and armory accessed by progressing through the clinic. The armory is a small, two-level room, with weapons and ammunition scattered around on the floor, tables, and shelves. The unique weapon All-American is found on an overturned table to the right side of the armory, and in a Very Hard locked footlocker, is the pulse gun. Most of the weapons in the armory are in very poor condition. The upper gantry is inaccessible.
The door to this small area is underwater, but can easily be accessed once the water is pumped out. It contains security guards and a set of security armor. An overseer's journal fragment is found on the desk, next to the terminal which unlocks the overseer's quarters.
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