Tiberium Essence 2.0

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Christina Smith

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Aug 4, 2024, 5:45:04 PM8/4/24
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Thecreator of the Tiberium Essence mod for C&C 3: Tiberium Wars has added four new Nod units: the Nightwind Transport, Cyborg Reaper, Cyborg Commando and a redesigned Avatar, which has a more MechWarrior feeling to it. Here are some samples:

Haven't you forgotten, Plokite_Wolf, that Carnius is the only creator and developer of the mod itself? He didn't even need a team to develop this mod except for the fan made maps and mission campaigns.


I'm not really a fan of the new models. My general carelessness for TE aside, Carnius went 180 degrees against Nod's design doctrines with these models. They are heavy and bulky. Nod units are supposed to be sleek and light, almost fragile at times.


I really hate to say this but you're really one to talk about these going against NOD design doctrine as compared to some of the things you've come up with yourself. I don't intend this as a bad thing.


These units may be heavier in terms of what they are but they follow classic NOD but still keep that tiberium wars feeling. The Cyborg Commando has always been a power house unit but it looks smaller and smoother then the previous but the reaper. Its needed a heavier look since its essentially a heavy infantry unit and as for the Avatar. It may actually show off for once as being the Iconic NOD unit that stands as that one beacon to unite NODs lower forces together. I see no problem with these being bulked up the way they are.


These specific units fit the role of being large and scary looking for GDI units to encounter especially since GDI is used to bringing that to the table themselves then suddenly NOD brings something possibly more imposing then their mammoth units and others more fearsome then their zone troopers and commandos.


Tiberium Essence est un mod pour Command and Conquer 3 visant amliorer le gameplay en retravaillant compltement les trois factions, en y ajoutant des dizaines d'units trs varies, souvent inspires par CnC2 Soleil de Tiberium.


Sur cette nouvelle version, nous pouvons profiter de quelques nouvelles maps, les pouvoirs spciaux ont t totalement retravaill et les scrins se distinguent prsent beaucoup plus des humains d'un point de vu gameplay (il gagne au passage trois nouvelles units).


There has been some necessary changes that might be not welcome by everyone, but believe me everything has been well think trough. There is propper readme including all the changes, but here is some important changes highlighted.


Juggernout, Tripod and Avatar no longer spawn capturable husk when destroyed. It cause some disbalance in game we need to remove. Capturable husks remain only in certain campaign mission and in World Builder asset.


I think this support power fit to GDI better, it reflect GDI fight against tiberium and is nice conclusion to the end of TS:Firestorm campaign when GDI captured tacitus and transcript its secrets (forget what you know from Kanes Wrath, GDI is more than capable of doing so as the final video from firestorm prove).


Call for transport ability requires Orbital Deployment Centre and is available for any GDI combat unit. Summoned transport do not flee anymore after unload its cargo, you have actually buy that unit via this ability. GDI have new air transport units on airfield so this feels as good solution too.


New Support power - Network espionage - reveal locations of enemy production and tech buildings (Operation center) - remember nod hackers at the end of the tiberian down? This is an atempt to create support power based on this event.How does that work on scrin? Well Kane was able to transcript tacitus as well and with that gain knowledge about scrin


Chem missile - works almost as Tiberian sun version, big blast in center couse heavy damage to buildings then altered tiberium vapors fills large area around dealing additional damage over time. Of course killed infantry spawn viceroids.


Conqeuror and Assault Mothership has been removed, also original Mothership is no longer available hance support power that call mothership has been also removed. (but its still available in final Scrin mission so you can finish that mission)


Reactors power upgrade also enable tiberium radiation that heals scrin units around, but be adviced that also damages your human alies, scrin should be something completely different, not just diferent looking, but basicaly the same as human faction, so all scrin ground units heals in tiberium (infantry and vehicles alike)


Tu vas dans "Mes documents" > "Command & Conquer 3 Les guerres du Tiberium", tu y cres un dossier "Mods" et tu y glisse le dossier du mod dedans. Chaque mod dispose donc d'un sous dossier portant son nom dans le dossier mods. a donne typiquement :


Ensuite tu lances le jeu, tu auras droit une nouvelle fentre de lancement, depuis l tu auras un bouton "Navigateur Gnral", tu cliques dessus, tu te rends l'onglet Mods et l tu devrais avoir TiberiumEssence dans la liste. Plus qu' jouer.

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