By installing the optional NDI I/F unit AV-UHS5M6G, TCP/UDP protocol selection is possible when inputting High Bandwidth NDI or NDIHX from vMix or other devices. High-speed data transfer, such as video streaming, is also supported.
This optional unit provides NDI* support for the AV-UHS500 and is installed into one of the optional unit slots on the main unit. This enables use of IP transmission resources through high bandwidth NDI* and NDIHX* (Version 1 and Version 2) in addition to conventional SDI and HDMI signals, without the need for external converters. High bandwidth NDI* signal output can also be forwarded to other devices that support NDI* and checked from remote locations. Up to two units can be attached to each AV-UHS500, providing expansion to a maximum of eight NDI* input lines and four NDI* output lines (when in 2K mode).
When used in combination with Panasonic cameras that support high bandwidth NDI* or NDIHX*, operations from video transmission to camera control and tally output can be performed with a single LAN cable. Both video transmission and camera control operation can be performed remotely, making remote live video production a reality.
In addition to standard wipe, mix, and cut transitions, a variety of DVE transitions patterns using two channels, such as reduce, slide, squeeze and 3D wipe are available in HD mode. DVE transitions can also be used in 4K by adding a 4K DVE Unit AV-UHS5M5G.
A luminance key, linear key, chroma key, full key and PinP are provided for three channels, plus two channels of downstream key (DSK). Chroma keying employs the Primatte* algorithm, which is widely used as a plug-in for nonlinear editors. The same excellent Primatte* quality that is used worldwide for movies, TV programs, music videos and commercials is achieved by the live switcher's real time processing.
Two PinP buses and four AUX buses are provided. Borders and software effects can be applied to the Pin P buses. In addition to cut transitions, the bus transition function (P in P and AUX buses transition effect) also enables mix transitions (AUX bus 1 and 2 only). Flexible support is achieved by combining AUX buses and M/E sections. DSK 1 and 2 can also be assigned to AUX 1 and 2.
Two inputs in HD and one input in 4K for still (STILL) or video (CLIP) images can be selected as bus footage. Moving images can be recorded and played back with key signals (with the 1080/59.94i format, approximately 120 seconds /3600 frames). Up to 50 still or video images (up to 50 images or 20 GB for CLIP) can be saved to the internal storage (non-volatile SSD memory). Still images are registered to Play List and can be replayed in order.
The audio source selection function enables the audio of a selected video input source to be multiplexed with another video signal and output in addition to the audio follow video. A separate audio source can be selected for AUX1 to 4, PGM, PVW, CLN, and MV.
The compact live switcher offers two types of moving color-bar for testing the operation, display and output of devices such as LED walls, displays and projectors. Test images can be output directly from the switcher, eliminating the need for a signal generator. Also, the ability to confirm conditions that closely resemble the actual system simplifies setup at venues such as events.
The AV-UHS500 control panel has been developed as a PC application. Video and images can be displayed on the application with built-in MJPEG codec on the AV-UHS500. Resource videos can be viewed while working, providing easy, intuitive control, and can also be used as a sub panel.
Click Initialize Converters. The Render Pipeline Converter preprocesses the assets in the project and shows the list of elements to convert. Select or clear check boxes next to assets to include or exclude them from the conversion process.
Yellow icon: a yellow icon next to an element indicates that a user action might be required to run the conversion. Hover the mouse pointer over the icon to see the description of the issue.
This converter creates the URP Asset and Renderer assets. Then the converter evaluates the settings in the Built-in Render Pipeline project and converts them into equivalent properties in the URP assets.
This converter converts the pre-built read-only Materials that come with a Unity project. This converter indexes the project and creates the temporary .index file. This might take a significant time.
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With any questions or suggestions, please contact us. Please remember to read all the info offered on the Help section and F.A.Q, prior to asking questions that have already been answered. You can also get help from our community by asking questions or commenting on the Help page.
As you can see the code is quite rudimentary and take into consideration made-up conversion rates.What I would like to achieve is that the function returns that value is ABOVE/BELOW clip level according to a chosen country. So for example I have in place CKZ and PLN as currencies, therefore I would use CZ and PL).
Animate lets you import Adobe Illustrator AI files and preserves the majority of the editability and visual fidelity of your artwork. The AI Importer also provides you with a great degree of control in determining how your Illustrator artwork is imported into Animate, letting you specify how to import specific objects into an AI file.
Converts the AI file layers to individual Animate layers, keyframes, or a single Animate layer. You can also import the AI file as a single bitmap image, in which case Animate flattens (rasterizes) the file.
Certain visual attributes can either not be accurately imported, or, after they are imported, lose their ability to be further edited in the Animate authoring environment. The AI Importer provides you with several options to import and place artwork to best maintain its visual appearance and editability. However, certain visual attributes cannot be preserved. Use the following guidelines to improve the appearance of AI files imported into Animate:
Animate supports only the RGB color space, and not the CMYK color space, which is common in printing. Animate can convert CMYK images to RGB, however, colors are better preserved if you convert the colors to RGB in Illustrator.
To preserve the drop shadow, inner glow, outer glow, and Gaussian blur AI effects as editable Animate filters, Animate imports the objects to which they are applied as a Animate movie clip. If you attempt to import an object with these attributes as something other than a movie clip, Animate displays an incompatibility alert, and recommends importing the object as a movie clip.
You can move Illustrator artwork into the Animate editing environment or directly into Flash Player. You can copy and paste artwork, save files in SWF format, or export artwork directly to Animate. In addition, Illustrator provides support for Animate dynamic text and movie clip symbols.
When you export, you can choose from a variety of presets to ensure optimal output, and you can specify how to handle multiple artboards, symbols, layers, text, and masks. For example, you can specify whether Illustrator symbols are exported as movie clips or graphics, or you can choose to create SWF symbols from Illustrator layers.
When you want to create complete layouts in Illustrator and then import them into Animate in one step, you can save your artwork in the native Illustrator format (AI) and import it, with high fidelity, into Animate using the File > Import To Stage or File > Import To Library commands in Animate.
If your Illustrator file contains multiple artboards, you select the artboard you want to import from the Import dialog box in Animate, and specify settings for in that artboard for all layers. All objects on the selected artboard can be imported as a single or multiple animate layers or keyframes in Animate.
When you import Illustrator artwork as an AI, EPS, or PDF file, Animate preserves the same attributes as for pasted Illustrator artwork. In addition, when an imported Illustrator file contains layers, you can import them in any of the following ways:
Using the Symbols panel or the Control panel, you can easily assign names to symbol instances, break links between instances and symbols, swap a symbol instance with another symbol, or create a copy of the symbol. In Animate, the editing features in the Library panel work in a similar way.
When you bring static text from Illustrator into Animate, Animate converts the text to outlines. In addition, you can set up your text in Illustrator as dynamic text. Dynamic text enables you to edit text content programmatically in Animate, and easily manage projects that require localization in multiple languages.
In Illustrator, you can specify individual text objects as static, dynamic, or input text. Dynamic text objects in Illustrator and Animate have similar properties. For example, both use kerning that affects all characters in a text block rather than individual characters, both anti-alias text the same way, and both can be linked to an external XML file containing text.
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