Mod Menu Gta V Xbox 360

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Leanne Wittlin

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Aug 3, 2024, 4:12:23 PM8/3/24
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I'm happy to admit that the clues in there may be hard work, especially for gamer generations newer than mine. But surely we can do better than just spelling it out. Can't we at least drop some more hints for them to google?

If you disagree, talk to a lot of people. Maybe you could start with the folk who originally implemented the code used for the console KSP cheat menu. They were proving you wrong in the cheat code for Gradius in 1985.

I don't think it is. Squad has stated they want players to figure it out on their own. Searching for the code in google is all it would take. This isn't the first time it's been posted in the forums, and it's been posted elsewhere.

The original code wasn't discovered by players every where, on their own, at the same time. It had to travel somehow, either word of mouth or through literature at the time. I know I learned about the code working on Ice Hockey from a Nintendo Power mag, and on Contra from a friend. It was probably originally leaked by one of the devs to a friend, and it snowballed from there. The chances of a modern player finding this particular code on their own is quite slim, as the key combinations on modern controllers is far greater than those of old. The fact that this code is shorter than the original accounts for this. What would the A,B, select, and start buttons be on every controller on every platform?

Now the OP has stated, blatantly, the code. I only made reference to it's origins. I think giving a younger player that tidbit of info would cause them to discover the world of gaming from back then. Figure out the the history of the code and maybe learn a little something in the process.

I also think it's unfair for squad to have added what PC players consider a feature, as a hidden part of the console games. From what I've read and seen, the consoles are already playing with a short deck, and any feature that can be included should, and easily. It should be an easily accessible, and well documented, menu in the game.

Based on the clue Squad gave, you either know what they're talking about -- you're in on the secret -- or you have no idea and just want to use a feature they've openly discussed as available to all console players for months and then surprisingly obscured behind some unrelated decades-old video game nostalgia that not everyone might be in on.

The second I read Squad's post I knew what they meant, but as evidenced in that same thread not everyone did. I think the statue of limitations on twee nostalgic obfuscations has been exceeded and if someone needs to do a search for how to access the menu they probably don't care about spoiling the secret.

On these forums the PC debug menu is often referred to. Phrases such as "just F12 it" (e.g. to fix a wonky contract that just won't complete) are frequently made. It's also referred to when it comes to testing and even challenges, such as "2G SSTO to Orbit" making use of to add a level of difficulty.

BTW... this is coming from someone in the same business, so I do understand that there are situations when you don't want debug info/input being publicly discussed. I'm just unclear why the greater need for secrecy about it on console.

@Cydonian Monk yes, I believe that people will use the menu to complete achievements. But the good thing is that HyperEdit can't be put on the consoles (yet), so people will actually have to get to orbit and land on planets themselves.

Having watched a stream where it was under test, can confirm that debug menu usage does indeed disable trophies on the PS4 version, save for a few that slipped through (which were bugs, and a dev was watching the stream, so they've likely been patched). I'm not sure access alone is enough to trigger it, and I also don't know if the lock is by craft, save, or some combination of save, craft and state (vehicle operated at any point with any cheat active, any career resources manipulated). It'd be annoying if bringing up aero or thermo data one one craft made the whole save ineligible. I also wonder if reverts or loads to before a cheat was employed might clear the achievement lock by loading a state where it wasn't invoked.

I know this thread is old, but believe me, If we play video games, we end up discovering old systems. Me and all my freinds have the OG xbox, nintdendo, sega, and im working on getting Contra for the NES

Hi all, I am brand new here so forgive my ignorance. I am anxiously awaiting the arrival of my CSL DD which I will be using with an Xbox Series X for the time being. I know I have to use the driver to update the firmware, but is the software useful for anything else if I am going to be using an Xbox? In other words, if I adjust anything in the tuning menu or create presets, will they "work" with Xbox? Or will all of my wheel tuning be done in-game? Thanks for any info in advance!

up to 5 different setups can be saved on the wheelbase, so if you change something on the fly within the tuning menu it immediately effects the FFB of the CSL DD. This doesn't depend on the plattform you are using .

Interesting, okay. So if you can tune the FFB on the wheelbase, and then also tune it in the game, it seems like that introduces a lot of variables. What do most people do for setting up the in-game wheel settings and then the wheelbase settings so they dont conflict with each other?

The default 'standard' Tuning Menu on the CSL DD is intended for new users like yourself. It only has the overall strength setting and the Natural Damper, so this is something you can get used to before unlocking the 'advanced' Tuning Menu with all the filters. The standard Tuning Menu should still give you a good experience in most games.

If you check the Recommended Settings of the forum, you'll find we list both in-game and Tuning Menu settings for most popular games. We haven't updated the lists for the CSL DD yet, but it will be pretty similar to the Podium settings but with the FF value generally at 100. If you take a look at a few different games you should get a feel for what we're going for.

It is true that there are a bunch of variables, but some are much more significant than others. Please download the CSL DD Manual from the product page and read about what the FFB filters do. The recommended settings are a good starting point but you should also experiment by changing one setting at a time to understand how it affects the behaviour and find what feels best to you.

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Hello,
After exprole the horizon update my controller (MS Xbox controller, gen9) is not working properly in Forza horizon 5 (steam version) menus. Its impossible to navigate in menu since right stick, left stick, arrows, triggers and buttons are overresponding. Slightest touch in menu sends me couple of pages/cars etc. I have had this same problem couple of updates ago too, but it fixed itself after next update so I moved on.

Having the same issue now on PC. Just started doing it. Only thing that changed was the update.
Having to use my mouse to navigate menus, I can only imagine having it on Xbox, games literally unplayable at that point.

Basically, the game loads okay and I can get to the main menu, but as soon as I make any selection (to play the game, or to go to help & options, etc etc), the game freezes - sort of. The main menu's background continues rotating, as per the norm, and the music stays on, but no new screens load based on any of my selections and I can't back out; instead I'm stuck looking at the same main menu options as before, but they're frozen.

XBOX functionality remains fine. I can jump out to the XBOX dashboard and close the game manually and restart it, but the same issue keeps coming back. Any idea what might be causing this? Anybody else experiencing the same issue?

(For reference: I have the game as a digital download. I don't think that should be an issue since the game itself loads just fine, and since I haven't received any of the notifications I've read about on here about saving errors)

I tried to find a loophole and go to my friends list and join a friends game. It through me into the game but it acted like I had never played before. Had the Steve skin on and was teaching me how to play and what everything was in the world.

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