The simulation is not a game. It is also not exterior ballistic software. This a realistic training simulation which graphically displays how wind, altitude, and temperature affect bullets of different calibers in flight.
This is a great tool for shooters new to long range shooting. Try out different types of basic reticles, compare the use of mil and moa turret adjustments. Compare how different calibers react to similar conditions. See what happens if you adjust or do not adjust for changing temperatures, shooting angles or winds down-range.
Released October 15, 2023All of the information from the classroom sections found in the Basic Training version and Advanced Training version is now available in print.Updated and with new information in a concise manual, the guide makes it easy to use while working in the stages. It also serves as an excellent introduction to the basics of exterior ballistics.In addition, 24 challenges allows you to practice ranging and estimating drop and drift while taking into account extremes of atmospherics, earth-based effects, and inclination angles.Get it now on Amazon.Only $12.95I purchased the Long Range Shooting Simulator from you a few days ago. Your program is undoubtedly the best of its type around. I've learned more from using LRSS for a couple of days than I have in years of study at the marksmanship "School of Hard Knocks".My wife will tell you that I never get enthusiastic about products; especially software. But I'm enthusiastic about yours. I'm recommending it to all my friends.
There are different difficulty levels. In EASY mode, you can configure everything and create your own fire table. You can also modify the weather parameters. You can see the bullet trajectory and its impact as well. In HARD mode, you will shoot blindingly which means you won't be able to see the trajectory nor the impact. Yet, the shot is real and will hit the target if you apply the right corrections.
The spotter view is more complex. It allows you to correct your calculations to adjust your shot but you need to understand the complexity of external ballistic affecting a bullet trajectory. This view shows all the ballistic and weather data you need to rectify the directional trajectory of the projectile for it to hit the target.
This simulator allows you to adjust all the parameters of your projectile, as in reality. In order to get as close as possible to the real ballistics of your rifle. You can test and compare, you will see that it is not hazzard. There is real ballistics, and the ball is deflected at every distance as in reality. There is no 100% reliable program, but it is extremely realistic. I am an expert in shooting, and it has taken me years to develop this algorithm. Do not hesitate to chat with me so that we can further develop this simulation.
The projectile database is made of more than 150 rounds of ammunition so that you can get as close as possible to the round of ammunition you want by adjusting the following parameters : Ballistic coefficient, Muzzle velocity, Weight bullet or Caliber.
You can print your fire table on paper. A full screen view summarizes all the parameters and the necessary data for calculation. To do so, you need to choose the desired distance in the fire table and switch to the full-screen mode. Then, take a screen shot on Android or IOS. In case of problems, please feel free to contact me.
I have done my best to simplify the game by summarizing the most relevant data as much as possible. This fire table is the result of a great shooting field experience and the fruit of a long reflection process. There are the two highest measurement units. Please share your views to help me improve this simulation game.
A scientific illustrator and animator by profession, Christensen was new to shooting and had competed in handgun competition, but had no training in long-range shooting. A gunsmith I knew found that his clients did not know how to use mil-dot reticles, which he was installing on rifles. I created version 1 to teach the use of the reticle partly for the fun of playing around with the animation software.
The simulator is intuitive and easy to get started. The main menu screen allows you to choose the caliber and the stage, with options like Warm Up, High Altitude, Low Altitude, Angle Shooting and so forth.
If you want to keep your wind-reading skills sharp during a long, cold winter spent mostly indoors, check out Shooter Ready, a Long-Range Shooting Simulation for home computers. A FREE DEMO is offered on the web. This is serious training software, not just a computer game. You choose the rifle, and the program provides different scenarios with various wind angles/speeds and target distances. The result of each shot is exactly calculated using ballistics formulas to show where the bullet hits on the target.
The demo has sample stages from the CD version of Shooter Ready. A basic understanding of mil dot ranging, using a range card and some exterior ballistics is recommended.
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No that the Marksman DLC is coming. Would be good that we get harder long range shooting 250m+ because i feel scoped weapons are way too easy to use. Shooting 1km is like pageup, pageup and pew, pew, pew .. dead enemy :D i bet it would require some talent and preparation.
The game already (Believe it or not) does have some good physics as me and a guy I work with were talking about A3 ballistics like the real world, and for the most part an ACOG when set for 300m hits on the tip of the triangle. And using a Bullet Drop Compensator does work as it should, so I'm not sure how it needs to be any more "difficult". If you zero a scope properly it is easy to hit things in the real life. Why do you want things harder? I mean there;s a lot to the zeroing and so on with a real scope that the game probably can't mimic so it is what it is. Sure there's windage, wind, etc. that do contribute to a long range engagement but overall the game is a game, not a complete need to do everything. Besides check out Advanced Ballistics by Ruthberg which can give you probably what you want or looking for. The BIS Devs are working on what they are for the Marksman DLC and there are already topics on this subject.
I know all the mods and how i can get it right on spot. Arma marksman DLC devs say shooting will be rewarding and hard to master? (if i remember right). So why not make long range engagement more challenging and rewarding? I know if you dont use sniper in game its "hard" for someone but not for long. It takes few games and you are uber oneshot killing machine. It would be much more fun if you had to align your scope and you'd have indicator where your bullet will lead and this would only affect Marksman and snipers? Im not attacking anyone here just waking up some conversation and suggesting some improvements devs could possibly use.
To be honest, realistic sniper sights like we had in ACE or like we have with AGM or Advanced Ballistics where the only think that I would expect to be part of a 'marksmen' DLC. I am really dissapointed that I haven't read anything about it in a Sitrep so far, but this also makes me thinking that it won't be part of the new features. The current system for zeroing sniper scopes is just way to fast and to simple, it does make sniping to easy (not to mention that you can put a SOS scope on every other weapon as well and zero it up to 2300m in a splitsecond).
That's true, but on the other hand, they also said that, they are working on some improvements towards the ghillie suits. So I'm somewhat sure we haven't seen everything that's going to be in the DLC(or ingame soon after) yet
The marksmen receives the same training ballistically wise as the sniper, they know the same craft as the sniper, but the sniper receives more in dept training on evasion, camouflage and mission preparation study of the AO etc... the Marksmen is a sniper that operates in a squad and the Sniper operates with a observer
Preparation indeed you'll need, but talent is not that needed sure makes you better in a way, you can perceive something others don't.... but in precision wise is all mathematics the more you train calculus and memorize the formulas "Windage, Bullet Drop, Target Lead, Conversion of Target travel distance, Target Angle, Angle Of Shot, Humidity, Elevation, Temperature, Density, Bullet Coefficient, BFT" and the more you train to calculate them faster "Most the time you'll have a handbook with previous calculations that you use" the more accurate and better shot you'll be
I'd like to see more depth to shooting as well. Wind would be awesome though I think its just a dream for vanilla. I think the hold breath system could be tweaked to make shooting require more "skill". Having magnified sights harder to use would be great as well. The devs did mention something about working on scope function when weapon inertia feature dropped (they wanted inertia to effect magnified sight in a more significant way I believe) but it certainly wasn't a confirmation of anything.
Yeah,but that would only dramatically affect "affect enough to deviate from target" if the bullet had a Ballistic coefficient that is not enough for the type of engagement, and if it is un-balanced, with more weight in some point along the bore length axis, causing as the speed decreases a shift forward or backwards in the bullet direction, you may read stuff about this and think it's the bogey man, but actually this would affect as much as the spin drift or the Coriolis effect
And since all the bullet's in the game are the same, and not subject's to tiny flaws or variations, that would pretty much be eliminated, or affect in every case, and that would not be realistic at all... If only they could create a a script that every bullet fired in game had tiny differences and fluctuating trough behaviors ...would be optimal but i think that is hard to do in a game
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