Edit Graphics

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Lashawna Vorhees

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Aug 4, 2024, 10:12:58 PM8/4/24
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Areothers able to edit the text of their Essential Graphics titles? If so, how? One would imagine that just double clicking the title in the Program Monitor should do the trick, but it doesn't work for me.

Frankly, the legacy titler did NOT need fixing. It was excellent beyond what any other NLE offers. Thank God the legacy titler still works now (minus the Title Templates they removed from us ) but it seems Adobe will remove it completely someday.


Hi Pierre - I definitely understand your frustration as it was also confusing for me to adjust to the new interface. I had the same issue, but figured out that if you select (highlight) all the text (command+A on Mac, Ctrl+A on PC), then you can type in new text. See here at 4:28 in my video: The NEW Essential Graphics Panel in Premiere Pro CC 2017 (Spring Update) - YouTube


Outstanding! Thank you Ann! Your tutorial is great. You have a very pleasant, straight to the point presentation style. I never use the Tools window in Premiere, so I didn't even know about the new Type Tool. Using CTRL-A as you suggests only works if the Type Tool is selected first. One big advantage I noticed from your tutorial is that the Essential Graphics gives us layers like in Photoshop. Maybe with time it will become better than the legacy Titler. One thing I'd love to see added ot the new titling tool is keyframable Tracking. I currently have to rely on AE for titles with keyframed tracking, so that would be a great addition to PP!


Although I use the type tool, the layer and text object in the effects panel and essential graphics panel are selected,

I cannot edit the text. No red selection, no blue rectangle around it either.

With the sliders I can move text around, change size etc but not edit letters and words.


I have suddenly started having a ton of problems with Graphics Studio. Displays won't open "Failed to open Item"... then I close it since it's just spinning circle. That's when i get "Edit lock required".


I have restarted Graphics Studio. Rebooted the server. I check the Active Connections in DeltaV Live Administration.. nothing seems to be working. I was able to sometimes get it to work by unpublishing , but that doesn't seem to last long. The next time i open it will then give me the "edit lock required" right away and it just spins.. waiting "Loading...."...








I tend to disagree. It should be your responsibility as the developer to deactivate the edit tool before you use the GraphicLayers clear method since you are not using the edit tool to delete the feature.


Sometimes I run into a situation when there are graphics objects (mostly plots) that take a while to draw. Good practice would suggest you do all your evaluation outside Plot or whatever other plotting function, but sometimes one forgets or it is the drawing process that takes so much time. So the question is whether it is possible to change things such as PlotLabel font, PlotStyle or other strictly aesthetic properties of the plot without asking Mathematica to recalculate all the points.


Please have a look at AbsoluteOptions[gr] to see which options are still available. I'm not entirely sure whether the above approach with Show works always but there are of course many alternatives. One of them is to build a new Graphics object. For this you take the first part, which consists of all the graphics primitives and you use the AbsoluteOptions. To replace the GridLines for instance, you could use


Additionally, you should be aware that you can work with a Graphics object like with any other expression in Mathematica. Therefore, even if it is not as simple as setting an option, you can still change every detail of the graphics. this needs quite some knowledge about the structure of Graphics itself, but it is not impossible. Just like ska said, look at the InputForm


I'm working in Revit MEP 2012. When I have a view's discipline set to Coordination, linked architecture, lighting, and other non-Mechanical elements show as boldly as my duct, piping and mechanical equipment.


When I switch the view's discipline to Mechanical, all non-mechanical items (walls, lights, generic models, etc) fade into the background (half-tone) as desired, but switch to a dashed line. This happens regardless of Phase (Existing, demolition or new work). Switching the elements' linetypes in Visibility/Graphics overrides to Solid doesn't fix the problem.


You cannot edit the discipline-based visibility alteration, they're set in stone. However, if your out-of-discipline elements are changing to a dashed line, that is a separate issue. Perhaps they are hidden? Could you provide a little more info on the situation, perhaps some images of the View and the View's Properties?


It is connected with Underlay. When you change Underlay settings, you change the background lines properties for disciplines like MEP. In my opinion it is a very bad system, because it can interfere between work of architect and MEP designer. If you want to avoid that, you need to have disciplines linked to your central file.


LightBurn does a great job pulling importing a jpeg and then tracing it. But not perfect and now I want to clean it up but can not figure out how to get it to a point I can edit, like in edit nodes mode. Is it possble>>

Ed


Thanks for the feedback, I did not recognize that the shape was grouped. As for editing nodes, I hope improvements are in the pipeline. It really surprised me there was not a Curve or arc on the drawing toolbar. I see you have to go to node edit as a workaround and I can live with that for now but it is a disappointment. A lot to learn but most impressed with the software so far.

Ed


What i was really trying to say was that if you auto-trace a slightly curved line, you will end up with hundreds of nodes which are difficult to reduce to one curve of a couple of bezier nodes. not impossible. just difficult at the moment.


1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.


I will try that. In the meantime I've found out that the setting is there, in Movie Edit Pro. But it makes all videos blank. The videos come from my phone, Xperia 5, in 21:9 (7:3) format and may use some kind of not standard codec... Strangely it works on Intel Graphics. But it should work on NViDIA GeForce, it's so much stonger and more capable.


Internal GPU makes projects unusable. The playback is stuttering like crazy, in unexpected places. This means you don't know what you do when you make any montage - you don't see the effect of your work.


Are you using Proxy files - if not, then turn these on in the Project settings - they may take a few minutes to create and use more disc space, however they make for much smoother playback when having playback issues. They can also be deleted when the project is finished and exported.


Note if you are using complex collages these will slow down playback as they are rendered in real time for preview, you can pre-render these - refer to the PDF manual under Help for more information on this.


So I would love to know what am I missing regarding this particular footage and the NVidia graphics that is making my videos black. Ir works on any "normal" video, but something is missing here. On my Vegas Pro 14 the footage is all green.


It might help if we knew some details about the footage as your phone uses several codecs and formats to record - H.263, H.264, H.265 and VP8 and some unusual audio formats to boot. Best would be to analyse a clip from the problem recordings using Media Info - a free app and copying and pasting the text info from the tree view into your post.


Not if the program has been optimised to work with the Intel graphics and as such works extremely well in the case of the most commonly used video formats (including 4K) and codecs. Don't confuse the power of GPU's designed to render 3D textures in video games with the more basic requirements of rendering effects and encoding and decoding 2D video.


A lot of modern mobile phones will record in many formats. The proprietary sfor the phone are mainly designed to reduce the processing needed internally to allow for higher bit rate recordings in real time and to reduce phone storage sizes of files. This often means using a variable frame rate codec that MEP is not designed to work with.


As for the Graphics card. Peter is correct. The graphics cards job inside of MEP has more to do with handling the number crunching for the video effects during playback than for rendering the final video.

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