Nfs Most Wanted 2012 Mods Collection + Extra Cars Mega Pack

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Elisabet Schwartzkopf

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Aug 4, 2024, 10:04:14 PM8/4/24
to prembirteno
Soyou gonna be able to use different sets of rims and choose many as you like ingame ! Just like the Mercedes CLK 55 AMG. And you can customize your new slots to your own taste like the wheel size, the names of the rims and many more options.

[From author, talking about the WIKI GUIDE] It's not finished. But at least you'll get all the basics knowledge. And if you dying to try add a car soon and do some experiments, you can watch the video on the first page of this thread but please ignore the copy-paste section of TDU_CarPhysicsData.db.hex cause this is where all the mistakes happen. Refer directly to the wiki. Also remember that this is the old manual painfully long method. TDUF is much faster, if you want fast, go to Djey's thread.


EDIT June 2019: DO NOT FOLLOW EVERY STEP IN THE VIDEO DOWN BELLOW BECAUSE THEY ARE A FEW PROBLEMS THAT COULD CAUSE MESSING UP THE DATABASE. FOLLOW THE WIKI GUIDE UP THERE !


- You simply add a new slot in the database. Add a line at the end of the Notepad does add a car in the database. That's it. But you need to modify the line to make it unique otherwise the game gets confuse.


- Even if the car exist in the database, the car doesn't exist in the files even if you add them directly in the Bnk folder. The Bnk1.Map is there to control all the files ingame and doesn't allow any other file. So that's why it is important to Map the file in Bnk1.Map with TDUF because it will accept your new Bnks. It's like the old Grey cars in TDUMT (Chevy Cobalt, Corvette '63, Audi A4 Touring Car...), the database exist but not the Bnks and only a modification of Bnk1.Map via TDUF make the new files being accepted.


For the references, the Values MUST BE ALL DIFFERENT ! Otherwise the game crash. To be safe when you copy a line of a car, add a 2 in front of the reference number. The Audi RS5 is a copy of the Maserati GranSport and the Mercedes SLS AMG is a copy of the SLR Mclaren. Add a 2 separate the original slot to your new slot.


Same for the ID Number. It MUST be different to any other car. To be safe, start the ID Number from 2040. If you want to add another car later, Name it "2041". Again another car, name it "2042" and etc... As an example, I've added the Audi RS5 previously so that's why I put "2041" for the SLS.


For the rims, you can add many as you like. For example, I've added 3 sets of rims for my RS5 and two for my SLS. Just copy the line of a rim and paste many as you like. Make sure they all have different reference number ! And to be safe, change the first number of the reference to a 4 to avoid conflict with other rims.


@ Dux. If you too lazy/inpatient/don't have the time to install a slot your self, you can still try my car slot add-on :D I don't know what people want at the end that's why I've made that tuto :lol: But that's alright, I understand it's not the sort of thing everyone likes to do.


Well I haven't done much to be honest. I just spend some time trying to understand how the database work with the help of civicmanvtec and JPTH's original tutorial and because I'm a sharer I wanted to share my work with the community. And that's right, we are a great community and that's why I still play TDU. I'm glad to bring a bit of my contribution after many modders bring some superb Cars, Rims, sounds, HUDs, Environment mods, Tools and tutorials :) But modders are not the most important part of the community, people who support all the projects are also important because they simply motivate the modders to bring you the best of TDU. That's it :D


I only have to say that the tuto is fantastic and its very clear for understanding it. I have to say that I follow every step but i dont know whats going wrong with my database that when I finish to map everything perfectly and start to edit the vehicleslot of my TDU MODDING TOOL it says that there is a NEGATIVE VALUE or something like this and the TDUPE says that there is an error and I cant save or edit any car. I think my game is mad or I am a bit silly for modding.


What car are you trying to ad ? Could you take some screen of your errors and post it here please ? Are you sure the values are all correct and the reference numbers are the same in the database, vehiculesslots.xml and CarData.mdb ? And if you want to, could send me your Database files + CarData and vehiculesslot.xml please ?


Im Trying to put the Ferrari 599 GTB China Edition. I map everything correct and then, I go to the vehicleslot of TDU MODDING TOOL and I copy the original car and then i Change it for my car and my new refer number.


Okay. You didn't answer all my questions down here so it might be difficult to help you :rolleyes: What is the original slot/car you copied ? Could you send me your Vehiculesslot.xml Or could you screen it please ?


Ohh yeah!! The original atari car is the Ferrari 575 Maranello. I send you my database and my vehicleslot. The cardata of the TDUPE dont send you because before modifiying the TDUPE CARDATA you have to open the TDU MODDING TOOL and then the error appears and I know that the database is corrupted and something was going wrong. Thanks for your attenttion men


EDIT: Your error is very simple :) You were using the VehiculesSlot.xml from my Car slot Add-On mod and your database contains only all the original Atari cars and the community megapack. My Car slot mod is not in your database so TDUMT got confused. One slot in Vehiculesslot.xml is a slot in the database. If there is one more or one less, TDUMT get that error.


Be Careful with TDUPE if you also using the CarData in my CarSlot Add-on mod. If you have 2 Copy of TDU: One with my mod and the other with your 599 China Edition, make sure to have different profile of CarData and VehiculesSlot.xml !


I really enjoyed Pacific Drive, but I admit that I struggled a bit in the early hours. The tutorial is decent, but it's a bit of an information overload, and the player doesn't really get much opportunity to practice certain mechanics so that they sink in.


So I wanted to share some of my tips based on the confusions and growing pains that I experienced, so that other new players can hopefully shorten the learning curve and get to enjoying the game more quickly.


This should be obvious, and should go without saying, but make sure you understand the game's rules about how exits, Gateways, and checkpoints work. Early in my playtime, I mistakenly thought that "exits" and "gateways" are different things. The game uses both terms interchangeably, and it can be confusing because the player can also leave a junction by traveling through a "Checkpoint". "Checkpoints" are not "Exits"! Checkpoints allow travel between different zones, but they do not allow travel back to the garage. When the game says "No Stable Exits", it means there are no "Gateways" back to the garage.


Because of this confusion, I made a couple of trips in which I got stuck in a cycle of going from one zone with "no stable exits" to another zone with "no stable exits", deeper and deeper, and the trip dragged out far longer than I planned. I ran out of inventory and trunk space, and started accumulating a lot of meaningless damage to the car. It seems stupid in hindsight, but it's easy to get confused here.


More importantly, you cannot simply drive back to the garage. You cannot plan a circular loop of zones that will bring you back to the garage and allow you to avoid the Storm entirely. You have to activate a Gateway Portal (the giant towers of light) and have to race the storm to the Gateway in order to return to the garage.


If a location says it has "no stable exits", then that means you cannot create a Gateway in that location. In order to create a Gateway, the location must show a blue number and a "KliM cost for Gateway". If the location does not have this Gateway cost listed, then you cannot return to the garage from this location, and you will only be able to exit this location through a checkpoint and will have to travel to another location. Plan your trips accordingly.


As is the case with every survival game that I've ever played, there's a lot of "gotcha!" kind of mechanics that get introduced as the game goes on. Pacific Drive is not an "ironman" game, in which death means you have to restart the game from scratch. You don't even have to go back to the previous save. Instead, dying teleports the player back to the hub garage, but the penalty is still pretty harsh, as almost all of your collected resources will be lost, and the car will suffer extreme damage to its components.


However, the penalty for abandoning a trip is pretty much just as bad. As such, I do not recommend abandoning a trip unless you are absolutely desperate! Abandoning a trip is about as costly as dying. You will lose almost all of your collected materials, will probably also lose some of the materials and equipment that you brought into the trip with you, and the car will suffer some damage (though not nearly as much as if you had died). All of this loss will set you back considerably, as you'll have to grind not only to re-collect the materials you lost, but also grind for more materials to re-craft the equipment you lost and to possibly repair or replace any damaged or destroyed car parts.


In fact, if you think a particular trip may be a lost cause, then I recommend that you at least try to open a Gateway and make a run for it. Even if you die in the attempt, it's not much worse than outright abandoning the trip. At least if you die, you will have an opportunity to make a "corpse run" by returning to the same zone and finding your Remnant Ghost. The Remnant Ghost is a rusted-out hulk of your car, but it will still have most of the parts and materials that you had when you died. It's like your soul remains in Dark Souls after you die. There will be some loss of material, and all the old parts of the destroyed car will be heavily damaged, but they will at least be salvageable. Unlike outright abandoning a trip, dying will at least give you an opportunity to recover most of what you lost. Just be sure to have plenty of extra storage space in case you decide to salvage things like panels, doors, or tires off of your Remnant Ghost.

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