Blood Angels 5th Edition Codex Pdf

0 views
Skip to first unread message

Cecelia Seiner

unread,
Aug 4, 2024, 9:29:14 PM8/4/24
to prefbarthierus
BloodAngels reward a player who wants to hit hard and fast in the fight phase, with a particular focus on jump pack units and heroic characters. Thanks to their powerful Chapter Tactic, all Blood Angels are dangerous in a fight, but their best units take that to 11, able to cleave through huge hordes or giant monsters with equal proficiency. This is backed up by strong support for getting up the field in a hurry, with an inbuilt boost to their advance and charge rolls, and the ability to make pre-game moves with some of their best units. Finally, the heroes of the Blood Angels are some of the most potent and varied among the ranks of the Space Marines, including glorious golden angels, vampire wizards and corrupted, blood-crazed murderers lost to the Black Rage. Play Blood Angels if you want a force that never has to run from a fight, and has the tools to hunt down and butcher anyone that tries to flee before them.

The set of rules that Blood Angels now get access to follows the standard template for a 9th Edition Marine supplement, with the exception that they have some extra character upgrades to represent those lost to the Black Rage, and that there are some rules specifically for the Flesh Tearers in all of these sections.


Alongside this is Spiritual Might, which gives you one extra Psychic cast per turn for 1CP, and Visions of Sanguinius, again also previewed and allowing you to double-dip on Death Visions and discussed more below in that section.


Death Visions gives you a choice of 3 possible abilities that any character with the rule can use. Ordinarily, you can only use each Death Vision once, and each character can only use it once. Warhammer Community previewed what is probably the best one, On the Bridge of the Vengeful Spirit:


Visions of Sanguinius allows you to either do another (unused) Death Vision, or use two (again, not previously used ones) this phase. The most obvious application here is to slam a Captain into something nasty that you want him to beat up, and then slam both Vengeful Spirit and Grace of the Angel at the same time to try and murder them all or ride it out if you fail.


A list written with the constraint in mind that unlike Wings I might put it on a physical table at some point in the future and therefore based around models I mostly already own. I can already hear Innes @ing me in Discord to tell me that the Eradicators and Devs should be more Attack Bikes, but I already have the former painted, so nyah.


This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.


Codex: Blood Angels is an expansion book for the Games Workshop Table Top game Warhammer 40,000. This edition of the book was published for the first time in 1998. It is for the 3rd edition of Warhammer 40,000 and expands on Codex: Space Marines. It was Reprinted in 2001, containing corrections of the various mistakes that had appeared in the original printing.


All Space Marines are held in awe and dread by the citizens of the Imperium. To most they are aloof: distant avenging angels who bring ruination and destruction upon the heads of the Emperor's enemies. Yet even amongst the battle-eager Space Marines of the Adeptus Astartes, the Blood Angels have a fearsome reputation.


One of the celebrated First Founding Chapters, the Blood Angels have fought the enemies of mankind for ten long millennia. Their Primarch, the noble Sanguinius, is revered across the Imperium as a mighty hero and legends of the Chapter's deeds have reached every corner of the galaxy.


However, tales abound of their bloodthirsty exploits and stories of the dark flaw which mar them. Few know the whole truth or realise the inner pain and anguish that drives the Blood Angels into battle with a righteous fury that few others can match.


Blood angels are gripped by the spirit of Sanguinius and are prone to entering a berserk frenzy of bloodletting in battle. This is terrifying to behold as they unleash their righteous fury, butchering any enemy that lie in their path.


Codex: Blood Angels is an expansion book for the Games Workshop tabletop game Warhammer 40,000. This edition of the book updates the forces of the Blood Angels chapter for the 5th edition of Warhammer 40,000. It was the fourth codex released for that edition of the game.


The book has 96 pages and the cover is printed in colour while the majority of the book remains in black and white, with the majority of the coloured pictures situated in the hobby section near the end. The book cover features a Space Marine Captain leading his Honour Guard against Plague Marines, while many other Blood Angels advance in the background including what seems to be Commander Dante or a Sanguinary Guard. The back cover image features several units of miniatures.


This book contains a complete army list for using the Blood Angels Space Marine army, as well as its Successor Chapters. Further special rules and equipment are included, as well as new units added in the Codex.


This section contains a selection of Space Marines units and how they are painted including characters, squads and vehicles. This section also describes the paint schemes of Blood Angel Successor Chapters, such as the Flesh Tearers and Angels Vermillion.


For a whimsical look at the history of Warhammer 40k Codexes, we recommend Codex Compliant by YouTubers Snipe and Wib, which has been poking and prodding at Codexes from old editions of the game for over five years!


Given GW announced 9th edition a few months into the worldwide COVID-19 pandemic, the rollout was always going to be problematic. As the title fighters for the new edition, Codex: Necrons and Codex: Space Marines were released before Christmas 2020, along with the Codex Supplements for the Blood Angels, Deathwatch, and Space Wolves.


The Leagues of Votann are a newly released faction, whose codex first went up for preorder on September 17, 2022. Rather than being available standalone, it could only be grabbed as part of the Leagues of Votann Army Set, alongside 20 Hearthkyn Warriors, three Hernkyn Pioneers, an Einhyr Champion, and Uthar the Destined. The standalone Leagues of Votann codex went up for pre-order on October 29 2022.


Codex: Chaos Knights was first available for pre-order on May 14, 2022, as part of a Chaos Knights codex army set. This contained two new models for the Chaos Knights faction, the Knight Abominant and savage War Dog miniatures rounding out a previously limited roster. On May 28, the codex (and the new models) were split up, available to buy separately for the first time.


New rules in this latest codex include the powerful Harbingers of Dread debuffs, and the option to dedicate your mighty mechs to one of the Chaos Gods, getting their keyword and a gnarly new ability as thanks for your service.


Codex: Imperial Knights stomped its way to pre-order on May 14, 2022, alongside the Chaos Knights army set. There were no new models for the noble mech army, but naturally plenty of new rules.


The new codex for the Imperial Knights codex packs Knightly teachings that can buff up your (relatively) little Armigers, and the Code Chivalric, which gives boosts to your army provided it can maintain its honor.


There were plenty of rules updates for Tyranids lovers to tuck into, though. Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. And of course weapon buffs help bring the army up to par. The codex also has Tyranids Crusade rules for chowing down on an entire planet.


The 9th edition Adeptus Custodes codex went up for pre-order on Saturday, January 8, 2022, and was released a week later on Saturday, January 15. Originally planned to release this coming December, Games Workshop teased the codex as an accompaniment to Shadow Throne, a double army boxed set that pitted the golden boys against the insidious Genestealer Cults.


Similar to the release of the Grey Knights and Thousand Sons codexes alongside the Hexfire boxset earlier in 2021, the Genestealer Cults codex and Adeptus Custodes codex had been planned for release alongside the Shadow Throne battlebox, featuring the two armies in a battle beneath Terra. While that box released in December, shipping delays pushed the books to January 2022.


Both the 9th edition Grey Knights and Thousand Sons codexes released alongside a double-army battlebox, Hexfire: Supernatural Warfare in the 41st Millennium. The box of 29 minis contained a small force for each faction, and two brand new character miniatures to lead them: Castellan Crowe for the daemon-hunting Grey Knights, and the new Infernal Master character model for the Egyptian-loving warp wizards.


The supplement is full of the usual army-specific datasheets, rules, and bespoke Crusade content for the scarlet-clad sons of long-lost Sanguinius, the Angel, along with a good chunk of lore and background information on this popular chapter.


The original stubborn, hoody wearing, emo kids are back this month as they take up the mantle of first Space Marine Chapter to receive a 6th Edition Codex. Read on as I discuss fluff, art, models and army lists contained within the book.


A quick side note on models. All the units in the army list now have a model to represent them which you can buy from Games Workshop. There are no models in the the army list that are awaiting 2nd wave releases. This is true of the Chaos Space Marine Codex. Games Workshop are obviously clamping down on third party miniature manufacturers that have been making models to fill the gaps in the Citadel range.


Land Speeder Vengeance is in the Heavy Support section which is odd to see a fast skimmer there, but then if you think of pure Ravenwing armies it makes sense. 3 of those with Plasma storm batteries and you still have all your fast attack choices left! Land Speeders can be taken in units of 5!

3a8082e126
Reply all
Reply to author
Forward
0 new messages